public static Vector2 Read(Hashtable h) { return(ReadEvent.ReadKeyFromHashtable <Vector2>(h, PLAYER_MOVE_EVENT)); }
public static float ReadDistance(Hashtable h) { return(ReadEvent.ReadKeyFromHashtable <float>(h, distanceKey)); }
public static int ReadCheckpoint(Hashtable h) { return(ReadEvent.ReadKeyFromHashtable <int>(h, Constants.LEVEL_EVENT_KEY)); }