public override int ReadElementContentAsBinHex(byte[] buffer, int index, int count) { if (ReadState != ReadState.Interactive) { return(0); } // init ReadContentAsBinaryHelper when called first time if (_state != State.InReadBinary) { _readBinaryHelper = ReadContentAsBinaryHelper.CreateOrReset(_readBinaryHelper, this); _savedState = _state; } // turn off InReadBinary state in order to have a normal Read() behavior when called from readBinaryHelper _state = _savedState; // call to the helper int readCount = _readBinaryHelper.ReadElementContentAsBinHex(buffer, index, count); // turn on InReadBinary state again and return _savedState = _state; _state = State.InReadBinary; return(readCount); }
public override int ReadElementContentAsBinHex(byte[] buffer, int index, int count) { if (this.ReadState != System.Xml.ReadState.Interactive) { return(0); } if (this.state != State.InReadBinary) { this.readBinaryHelper = ReadContentAsBinaryHelper.CreateOrReset(this.readBinaryHelper, this); this.savedState = this.state; } this.state = this.savedState; int num = this.readBinaryHelper.ReadElementContentAsBinHex(buffer, index, count); this.savedState = this.state; this.state = State.InReadBinary; return(num); }
public override int ReadElementContentAsBinHex(byte[] buffer, int index, int count) { if (ReadState != ReadState.Interactive) { return 0; } // init ReadContentAsBinaryHelper when called first time if (_state != State.InReadBinary) { _readBinaryHelper = ReadContentAsBinaryHelper.CreateOrReset(_readBinaryHelper, this); _savedState = _state; } // turn off InReadBinary state in order to have a normal Read() behavior when called from readBinaryHelper _state = _savedState; // call to the helper int readCount = _readBinaryHelper.ReadElementContentAsBinHex(buffer, index, count); // turn on InReadBinary state again and return _savedState = _state; _state = State.InReadBinary; return readCount; }