示例#1
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 public RangerGeometry(global::RTC.RangerGeometry source)
 {
     _Geometry = new ReactiveRTM.RTC.Geometry3D(source.geometry);
     _ElementGeometries = source.elementGeometries.Select(x => (ReactiveRTM.RTC.Geometry3D)new ReactiveRTM.RTC.Geometry3D(x)).ToList();
 }
示例#2
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 public MulticameraGeometry(global::RTC.MulticameraGeometry source)
 {
     _Geometry = new ReactiveRTM.RTC.Geometry3D(source.geometry);
     _CameraGeometries = source.cameraGeometries.Select(x => (ReactiveRTM.RTC.Geometry3D)new ReactiveRTM.RTC.Geometry3D(x)).ToList();
 }
示例#3
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 public RangerGeometry()
 {
     _Geometry = new ReactiveRTM.RTC.Geometry3D();
     _ElementGeometries = new List<ReactiveRTM.RTC.Geometry3D>();
 }
示例#4
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 public GripperGeometry(global::RTC.GripperGeometry source)
 {
     _Exterior = new ReactiveRTM.RTC.Geometry3D(source.exterior);
     _Interior = new ReactiveRTM.RTC.Geometry3D(source.interior);
 }
示例#5
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 public MulticameraGeometry()
 {
     _Geometry = new ReactiveRTM.RTC.Geometry3D();
     _CameraGeometries = new List<ReactiveRTM.RTC.Geometry3D>();
 }
示例#6
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 public BumperArrayGeometry(global::RTC.BumperArrayGeometry source)
 {
     _ArrayGeometry = new ReactiveRTM.RTC.Geometry3D(source.arrayGeometry);
     _BumperGeometry = source.bumperGeometry.Select(x => (ReactiveRTM.RTC.BumperGeometry)new ReactiveRTM.RTC.BumperGeometry(x)).ToList();
 }
示例#7
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 public GripperGeometry()
 {
     _Exterior = new ReactiveRTM.RTC.Geometry3D();
     _Interior = new ReactiveRTM.RTC.Geometry3D();
 }
示例#8
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 public BumperArrayGeometry()
 {
     _ArrayGeometry = new ReactiveRTM.RTC.Geometry3D();
     _BumperGeometry = new List<ReactiveRTM.RTC.BumperGeometry>();
 }
示例#9
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 public ActArrayGeometry(global::RTC.ActArrayGeometry source)
 {
     _ArrayGeometry = new ReactiveRTM.RTC.Geometry3D(source.arrayGeometry);
     _ActuatorGeometry = source.actuatorGeometry.Select(x => (ReactiveRTM.RTC.ActArrayActuatorGeometry)new ReactiveRTM.RTC.ActArrayActuatorGeometry(x)).ToList();
 }
示例#10
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 public ActArrayGeometry()
 {
     _ArrayGeometry = new ReactiveRTM.RTC.Geometry3D();
     _ActuatorGeometry = new List<ReactiveRTM.RTC.ActArrayActuatorGeometry>();
 }
示例#11
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 public TimedGeometry3D(global::RTC.TimedGeometry3D source)
 {
     _Tm = Converter.RtcTimeToDateTime(source.tm);
     _Data = new ReactiveRTM.RTC.Geometry3D(source.data);
 }
示例#12
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 public TimedGeometry3D()
 {
     _Tm = default(System.DateTime);
     _Data = new ReactiveRTM.RTC.Geometry3D();
 }