private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player")) { Reactions mario = FindObjectOfType <Reactions>(); if (mario.transform.position.y - transform.position.y >= 0.2) { mario.CounterJump(); Die(5); } else { if (mario.transform.position.x > transform.position.x) { mario.DownLvl(1); } else { mario.DownLvl(-1); } _left = !_left; } } }