示例#1
0
 // Use this for initialization
 void Start()
 {
     karmaAffected = false;
     noteText      = GameObject.Find("NoteText").GetComponent <Text>();
     RC            = FindObjectOfType <ReactionController> ();
     DT            = GetComponent <DialogueTrigger> ();
 }
示例#2
0
 void CreateCoreation()
 {
     _reactionCtrl = gameObject.AddComponent <ReactionController>();
     // add parameter
     AddParameterToReactionController();
     // add reactions
     AddJumReaction();
     AddMoveLeftReaction();
     AddMoveRightReaction();
     AddRevertBodyToLeftReaction();
     AddRevertBodyToRightReaction();
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     RC = FindObjectOfType <ReactionController> ();
     DT = GetComponent <DialogueTrigger> ();
 }
示例#4
0
 public void SetController(ReactionController controller)
 {
     _controller = controller;
 }