// Use this for initialization void Start() { karmaAffected = false; noteText = GameObject.Find("NoteText").GetComponent <Text>(); RC = FindObjectOfType <ReactionController> (); DT = GetComponent <DialogueTrigger> (); }
void CreateCoreation() { _reactionCtrl = gameObject.AddComponent <ReactionController>(); // add parameter AddParameterToReactionController(); // add reactions AddJumReaction(); AddMoveLeftReaction(); AddMoveRightReaction(); AddRevertBodyToLeftReaction(); AddRevertBodyToRightReaction(); }
// Use this for initialization void Start() { RC = FindObjectOfType <ReactionController> (); DT = GetComponent <DialogueTrigger> (); }
public void SetController(ReactionController controller) { _controller = controller; }