private void Awake() { mGameSceneManager = FindObjectOfType <GameSceneManager>(); mGameStateManager = FindObjectOfType <GameStateManager>(); mRePlayer = GetComponent <RePlayer>(); mRigidbody = GetComponent <Rigidbody>(); mFadeManager = FindObjectOfType <FadeManager>(); this.UpdateAsObservable() .Where(x => Input.GetKeyDown(KeyCode.F5) || Input.GetKeyDown(KeyCode.Escape)) .Subscribe(async x => { if (mGameSceneManager.SceneState != SceneState.GAME) { return; } if (mGameStateManager.CurrentGameState.Value != InGameState.PLAY) { return; } if (gameObject.name == ConstString.Name.PLAYER) { await FadeRecovery(); } else { Recovery(); } }); }
private void Awake() { mGameSceneManager = FindObjectOfType <GameSceneManager>(); mGameStateManager = FindObjectOfType <GameStateManager>(); mRePlayer = GetComponent <RePlayer>(); mRigidbody = GetComponent <Rigidbody>(); mFadeManager = FindObjectOfType <FadeManager>(); this.UpdateAsObservable() .Where(x => Input.GetKeyDown(KeyCode.F5) || Input.GetKeyDown(KeyCode.Escape)) //.TimeInterval() //.Select(t => t.Interval.TotalMilliseconds) //.Buffer(mClickCount, 1) //.Where(list => list[0] > doubleClickInterval) //.Where(list => list[1] <= doubleClickInterval) .Subscribe(async x => { if (mGameSceneManager.SceneState != SceneState.GAME) { return; } if (mGameStateManager.CurrentGameState.Value != InGameState.PLAY) { return; } if (gameObject.name == ConstString.Name.PLAYER) { await FadeRecovery(); } else { Recovery(); } }); }
private void CreateRePlayer(bool isTutorial = false) { GameObject replayerGO = Instantiate(replayerPrefab, playerSpawnPoint.position, Quaternion.identity); //GameObject replayerGO = PoolManager.Instance.SpawnObject("replayer", playerSpawnPoint.position, Quaternion.identity); RePlayer replayer = replayerGO.GetComponent <RePlayer>(); if (isTutorial) { replayer.Setup(recorder.GetTutorialKeyframes(), recorder.GetShootActions()); } else { replayer.Setup(recorder.GetKeyframes(), recorder.GetShootActions()); } replayers.Add(replayer); }