// Start is called before the first frame update void Awake() { C2DL = transform.Find("Collider_L").GetComponent <ColliderL>(); C2DD = transform.Find("Collider_D").GetComponent <ColliderD>(); C2DR = transform.Find("Collider_R").GetComponent <ColliderR>(); C2DU = transform.Find("Collider_U").GetComponent <ColliderU>(); C2DLU = transform.Find("Collider_LU").GetComponent <ColliderLU>(); C2DLD = transform.Find("Collider_LD").GetComponent <ColliderLD>(); C2DRD = transform.Find("Collider_RD").GetComponent <ColliderRD>(); C2DRU = transform.Find("Collider_RU").GetComponent <ColliderRU>(); rc = transform.parent.GetComponent <RaytraceCollision>(); radius = 0.08f; collideL = false; collideD = false; collideR = false; collideU = false; collideLU = false; collideLD = false; collideRU = false; collideRD = false; }
// Use this for initialization void Start() { cameraBorder.x = 2; cameraBorder.y = 1; playerTransform = GameObject.FindGameObjectWithTag("Player").transform; raytraceCollision = GameObject.FindGameObjectWithTag("Player").GetComponent <RaytraceCollision>(); cameraPos = playerTransform.position; cameraPos.z = -10; }
// Use this for initialization void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); raytraceCollision = gameObject.GetComponentInParent <RaytraceCollision>(); }