static void Main(string[] args) { var scene = new Scene(); scene.Objects.Add(new SphereObject() { Center = Engine.Point.Origin, Radius = 10, Material = new LightMaterial() { GlowSpectrum = new LightSpectrum() } }); var eye = new PixelEye <Color>() { Width = 100, Height = 100, HorizontalFieldOfView = Math.PI / 2, VerticalFieldOfView = Math.PI / 2, Retina = new DrawingColorRetina(), Gaze = new Gaze(new Ray() { Origin = new Engine.Point(0, 0, -70), Direction = UnitVector.K }, -UnitVector.J) }; var tracer = new RayTracer() { Scene = scene, Eye = eye }; tracer.TraceRays(); var image = new Bitmap(eye.Width, eye.Height); for (int x = 0; x < image.Width; x++) { for (int y = 0; y < image.Height; y++) { image.SetPixel(x, y, eye[x, y]); } } image.Save(@"..\..\..\..\tester.png"); }