public void SetUp() { // Player GameObject prefab = Resources.Load <GameObject>("Prefabs/Player_Mock"); testObj = GameObject.Instantiate(prefab); testObj.name = "Player"; // RayReciever reciever = testObj.GetComponent <RayReciever>(); // Gui prefab = Resources.Load <GameObject>("Prefabs/UI/GUI"); gui = GameObject.Instantiate(prefab); gui.name = "GUI"; }
public void SetUp() { //RaySource GameObject prefab = Resources.Load <GameObject>("Prefabs/XRaySource"); source = GameObject.Instantiate(prefab); source.name = "XRaySource"; // Player / RayReciever prefab = Resources.Load <GameObject>("Prefabs/Player_Mock"); testObj = GameObject.Instantiate(prefab, new Vector3(3f, 0f, 0f), Quaternion.identity); testObj.name = "Player"; reciever = testObj.GetComponent <RayReciever>(); // Gui prefab = Resources.Load <GameObject>("Prefabs/UI/GUI"); gui = GameObject.Instantiate(prefab); gui.name = "GUI"; }