public List <float> Perceive() { if (rpi == null) { initRayAngles(); rpi = new RayPerceptionInterpreter(name, rayDistance, rayAngles, detectableObjects); } //if (rayPer==null) //{ // InitializeAgentBody(); //} //var rayobs = rayPer.raySensor.(rayDistance, rayAngles, detectableObjects, 0, 0); //var ok = rpi.Perceive(rayobs); //if (!ok) //{ // try again for debugger // rayobs = rayPer.Perceive(rayDistance, rayAngles, detectableObjects, 0, 0); //} //return rayobs; return(new List <float>()); }
public List <float> Perceive() { if (rpi == null) { initRayAngles(); rpi = new RayPerceptionInterpreter(name, rayDistance, rayAngles, detectableObjects); } if (rayPer == null) { InitializeAgentBody(); } var rayobs = rayPer.Perceive(rayDistance, rayAngles, detectableObjects, 0, 0); var ok = rpi.Perceive(rayobs); if (!ok) { // try again for debugger rayobs = rayPer.Perceive(rayDistance, rayAngles, detectableObjects, 0, 0); } return(rayobs); }