public void TestValidSquareRayed() { var mesh = new RayFactory(2).CreateMesh() as RayMesh; var ptLL = mesh.AddVertex(0, 0); var ptLR = mesh.AddVertex(1, 0); var ptUL = mesh.AddVertex(0, 1); var ptUR = mesh.AddVertex(1, 1); mesh.AddFace(ptLL, ptLR, ptUR, ptUL); var ptllRayed = mesh.AddRayedVertex(-1, -1); var ptlrRayed = mesh.AddRayedVertex(1, -1); var pturRayed = mesh.AddRayedVertex(1, 1); var ptulRayed = mesh.AddRayedVertex(-1, 1); mesh.AddFace(ptLR, ptLL, ptllRayed, ptlrRayed); mesh.AddFace(ptUR, ptLR, ptlrRayed, pturRayed); mesh.AddFace(ptUL, ptUR, pturRayed, ptulRayed); mesh.AddFace(ptLL, ptUL, ptulRayed, ptllRayed); var failed = false; try { mesh.FinalizeMesh(); } catch (Exception) { failed = true; } Assert.IsFalse(failed); }
public void TestInvalidSquareRayed3() { var mesh = new RayFactory(2).CreateMesh() as RayMesh; var ptLL = mesh.AddVertex(0, 0); var ptLR = mesh.AddVertex(1, 0); var ptUL = mesh.AddVertex(0, 1); var ptUR = mesh.AddVertex(1, 1); mesh.AddFace(ptLL, ptLR, ptUR, ptUL); // Adding one ray is invalid var ptllRayed = mesh.AddRayedVertex(-1, -1); var ptlrRayed = mesh.AddRayedVertex(1, -1); mesh.AddFace(ptLR, ptLL, ptllRayed, ptlrRayed); var failed = false; try { // One face with two rays doesn't complete the boundary mesh.FinalizeMesh(); } catch (Exception) { failed = true; } Assert.IsTrue(failed); }
public void TestInvalidSquareRayed2() { var mesh = new RayFactory(2).CreateMesh() as RayMesh; var ptLL = mesh.AddVertex(0, 0); var ptLR = mesh.AddVertex(1, 0); var ptUL = mesh.AddVertex(0, 1); var ptUR = mesh.AddVertex(1, 1); mesh.AddFace(ptLL, ptLR, ptUR, ptUL); // Adding one ray is invalid var ptllRayed = mesh.AddRayedVertex(-1, -1); var failed = false; try { // Only one ray in a face is invalid mesh.AddFace(ptLL, ptLR, ptllRayed); } catch (Exception) { failed = true; } Assert.IsTrue(failed); }
public void TestInvalidSquareRayed1() { var mesh = new RayFactory(2).CreateMesh() as RayMesh; // ReSharper disable InconsistentNaming var ptLL = mesh.AddVertex(0, 0); var ptLR = mesh.AddVertex(1, 0); var ptUL = mesh.AddVertex(0, 1); var ptUR = mesh.AddVertex(1, 1); // ReSharper restore InconsistentNaming mesh.AddFace(ptLL, ptLR, ptUR, ptUL); var failed = false; try { // No valid boundary mesh.FinalizeMesh(); } catch (Exception) { failed = true; } Assert.IsTrue(failed); }
private void Awake() { Instance = this; for (int i = 0; i < noToPreload; i++) { GetNewRay().SetActive(false); } }
protected void generateRay() { meshFilter.mesh = RayFactory.CreateRayMesh(rayInfo); }