示例#1
0
        public float GetRaysPerFrame(RayCountValues rayCountValue)
        {
            if (!m_DebugDisplaySettings.data.countRays)
            {
                return(0.0f);
            }
            else
            {
                while (rayCountReadbacks.Peek().done || rayCountReadbacks.Peek().hasError == true)
                {
                    if (rayCountReadbacks.Peek().done)
                    {
                        // Grab the native array from this readback
                        NativeArray <uint> sampleCount = rayCountReadbacks.Peek().GetData <uint>();
                        for (int i = 0; i < 4; ++i)
                        {
                            m_ReducedRayCountValues[i] = sampleCount[i];
                        }
                    }
                    rayCountReadbacks.Dequeue();
                }

                return(m_ReducedRayCountValues[(int)rayCountValue]);
            }
        }
        public uint GetRaysPerFrame(RayCountValues rayCountValue)
        {
            if (!m_RayTracingSupported || !m_IsActive)
            {
                return(0);
            }
            else
            {
                while (rayCountReadbacks.Peek().done || rayCountReadbacks.Peek().hasError == true)
                {
                    // If this has an error, just skip it
                    if (!rayCountReadbacks.Peek().hasError)
                    {
                        // Grab the native array from this readback
                        NativeArray <uint> sampleCount = rayCountReadbacks.Peek().GetData <uint>();
                        for (int i = 0; i < (int)RayCountValues.Count; ++i)
                        {
                            m_ReducedRayCountValues[i] = sampleCount[i];
                        }
                    }
                    rayCountReadbacks.Dequeue();
                }

                if (rayCountValue != RayCountValues.Total)
                {
                    return(m_ReducedRayCountValues[(int)rayCountValue]);
                }
                else
                {
                    uint rayCount = 0;
                    for (int i = 0; i < (int)RayCountValues.Count; ++i)
                    {
                        rayCount += (uint)m_ReducedRayCountValues[i];
                    }
                    return(rayCount);
                }
            }
        }
示例#3
0
        public float GetRaysPerFrame(RayCountValues rayCountValue)
        {
            if (!m_IsActive)
            {
                return(0.0f);
            }
            else
            {
                while (rayCountReadbacks.Peek().done || rayCountReadbacks.Peek().hasError == true)
                {
                    // If this has an error, just skip it
                    if (!rayCountReadbacks.Peek().hasError)
                    {
                        // Grab the native array from this readback
                        NativeArray <uint> sampleCount = rayCountReadbacks.Peek().GetData <uint>();
                        for (int i = 0; i < (int)RayCountValues.Count; ++i)
                        {
                            m_ReducedRayCountValues[i] = sampleCount[i];
                        }
                    }
                    rayCountReadbacks.Dequeue();
                }

                if (rayCountValue != RayCountValues.Total)
                {
                    return(m_ReducedRayCountValues[(int)rayCountValue]);
                }
                else
                {
                    return(m_ReducedRayCountValues[(int)RayCountValues.Visibility]
                           + m_ReducedRayCountValues[(int)RayCountValues.Indirect]
                           + m_ReducedRayCountValues[(int)RayCountValues.GBuffer]
                           + m_ReducedRayCountValues[(int)RayCountValues.Forward]);
                }
            }
        }