private void EndExperiment() { // stop save data SaveData.Instance.saveData = false; //show gaze point foreach (GameObject obj in GameObject.FindGameObjectsWithTag("gaze_point")) { RayCastTrail rayCastTrail = obj.GetComponent <RayCastTrail> (); if (rayCastTrail != null) { rayCastTrail.On = true; } } }
private void InitializeTarget() { //hide gaze point foreach (GameObject obj in GameObject.FindGameObjectsWithTag("gaze_point")) { RayCastTrail rayCastTrail = obj.GetComponent <RayCastTrail> (); if (rayCastTrail != null) { rayCastTrail.On = false; } } // start save data SaveData.Instance.saveData = true; }