public void InitObjects(Game game) { // スクリプト用のオブジェクト。 GameObject titleEnterObject = new GameObject(); // コンポーネントをアタッチ。 titleEnterObject.AddComponent(new TitleEnterComponent(game)); AddObject(titleEnterObject); // カメラの初期化 StaticCamera camera = new StaticCamera(); camera.SetPosition(new Vec3(0, 0, -10)); AddObject(camera); // タイトルのテキスト // 色とフォントサイズ、テキストを指定 TextRenderer titleObject = new TextRenderer(800, 100) { FontColor = Color.Red, FontSize = 35, Text = "スミス VS たこ焼き 大決戦" }; titleObject .SetBounds(new Vec3(8, 1, 0)) .SetPosition(new Vec3(-3.5f, 2, 0)); AddObject(titleObject); // 'Press Enter..'のテキスト TextRenderer pressEnterObject = new TextRenderer(200, 100) { FontColor = Color.DarkRed, Text = "Press Enter..." }; pressEnterObject .SetBounds(new Vec3(2, 1, 0)) .SetPosition(new Vec3(-1f, -2, 0)); AddObject(pressEnterObject); // バックグラウンドを配置 RawTexture2D background = new RawTexture2D("Images/sky.png") { Layer = 1 }; background .SetBounds(new Vec3(15f, 10f)) .SetPosition(new Vec3(-5.5f, -4.5f, 0)); AddObject(background); }
public void InitObjects(Game game) { // カメラの初期化 StaticCamera camera = new StaticCamera(); camera.SetPosition(new Vec3(0, 0, -10)); AddObject(camera); // バックグラウンドを配置 RawTexture2D background = new RawTexture2D("Images/sky.png") { Layer = 1 }; background .SetBounds(new Vec3(15f, 10f)) .SetPosition(new Vec3(-5.5f, -4.5f, 0)); AddObject(background); // プレイヤーを配置 RawTexture2D player = new RawTexture2D("Images/smith.png"); player .SetBounds(new Vec3(.8f, 1.3f, 0)) .SetPosition(new Vec3(-0.5f, -3.0f, 0)); player.AddComponent(new PlayerComponent(game)); AddObject(player); TextRenderer renderer = new TextRenderer(200, 100) { FontColor = Color.Red }; renderer .SetBounds(new Vec3(2, 1, 0)) .SetPosition(new Vec3(-3f, 3f, 0)); AddObject(renderer); // スクリプト用オブジェクト GameObject components = new GameObject(); components.AddComponent(new RandomSpawnerComponent()); components.AddComponent(new TimerComponent(game, renderer)); AddObject(components); }
public override void OnUpdate(double deltaTime) { base.OnUpdate(deltaTime); if (_tick % 60 == 0) { Vec3 pos = new Vec3(_random.Next(-5, 5), 5, 0); RawTexture2D takoyaki = new RawTexture2D("Images/takoyaki.png") { Tag = "Takoyaki", Layer = 0 }; takoyaki .SetBounds(new Vec3(1, 1, 0)) .SetPosition(pos); takoyaki.AddComponentUnsafe <TakoyakiFallComponent>(); takoyaki.AddComponentUnsafe <TakoyakiRemoveComponent>(); GameObject.Scene.AddObject(takoyaki); } _tick++; }