示例#1
0
        private void pointerHandler(RawPointerInput data)
        {
            // Actual touch
            TrackingPoint p   = trackingPoints.Find(t => t.Tag.ToString() == data.ID.ToString());
            Point         pos = window.PointToClient(data.PixelLocationRaw);

            if ((data.Flags & RawPointerFlags.Down) > 0)
            {
                if (p == null)
                {
                    p = new TrackingPoint(new PointF(pos.X, pos.Y), data.ID);
                    TriggerOnDown(p);
                }
            }
            else if (p != null)
            {
                p.Location = new PointF(pos.X, pos.Y);
                if ((data.Flags & RawPointerFlags.Up) > 0 || (data.Flags & RawPointerFlags.CaptureChanged) > 0)
                {
                    TriggerOnUp(p);
                }
                else
                {
                    TriggerOnMove(p);
                }
            }
        }
示例#2
0
        private void PointerHandler(RawPointerInput data)
        {
            Point posPoint = GameBase.Form.PointToClient(data.PixelLocationRaw);

            Microsoft.Xna.Framework.Point offset = GameBase.ViewportOffset;
            posPoint.X -= offset.X;
            posPoint.Y -= offset.Y;

            Vector2 pos = new Vector2(posPoint.X, posPoint.Y);

            if ((data.Flags & RawPointerFlags.Down) > 0 && !currentTouchButtons.Contains(data.ID))
            {
                // No need to even attempt to press a button if 2 are already pressed.
                if (currentTouchButtons.Count < 2)
                {
                    CurrentButton = ButtonState.Pressed;
                }

                currentTouchID = data.ID;
                currentTouchButtons.Add(data.ID);
                // We expect the touch positions to already be in window-space
                TouchDownPositions.Add(data.ID, pos / GameBase.WindowManager.Ratio);
            }

            if (currentTouchID == data.ID)
            {
                position = posPoint;
                intermediatePositionsNextFrame.Add(pos);
            }

            if ((data.Flags & RawPointerFlags.Up) > 0 ||
                (data.Flags & RawPointerFlags.CaptureChanged) > 0)
            {
                if (currentTouchButtons.Contains(data.ID))
                {
                    if (currentTouchButtons.Count <= 2)
                    {
                        if (currentTouchButtons.Count == 1)
                        {
                            left  = ButtonState.Released;
                            right = ButtonState.Released;

                            isLeft = true;
                        }
                        else
                        {
                            CurrentButton = ButtonState.Released;
                        }
                    }

                    currentTouchButtons.Remove(data.ID);
                    TouchDownPositions.Remove(data.ID);
                }

                currentTouchID = currentTouchButtons.Count == 0 ? -1 : currentTouchButtons[currentTouchButtons.Count - 1];
            }
        }
示例#3
0
 public static extern bool GetPointerInfo(int pointerID, out RawPointerInput type);