private static void AddObstacleInfo(RawMessage message, Arena arena)
        {
            int obstacleCount = arena.obstacles.Count;

            int[]     obstacleTypeIds   = new int[obstacleCount];
            int[]     obstacleIds       = new int[obstacleCount];
            Vector3[] obstaclePositions = new Vector3[obstacleCount];
            float[]   obstacleHealths   = new float[obstacleCount];
            float[]   obstacleRadiuses  = new float[obstacleCount];
            int[]     obstacleSkinIds   = new int[obstacleCount];

            for (int i = 0; i < obstacleCount; i++)
            {
                Obstacle o = arena.obstacles[i];
                obstacleTypeIds[i]   = TypeIdGenerator.idsOfObstacles[o.GetType()];
                obstacleIds[i]       = o.id;
                obstaclePositions[i] = o.position;
                obstacleHealths[i]   = o.health;
                obstacleRadiuses[i]  = o.radius;
                obstacleSkinIds[i]   = o.skinId;
            }

            message.putIntArray("obsTypes", obstacleTypeIds);
            message.putIntArray("obsIds", obstacleIds);
            message.PutVector3Array("obsPositions", obstaclePositions);
            message.putFloatArray("obsHealths", obstacleHealths);
            message.putFloatArray("obsRadiuses", obstacleRadiuses);
            message.putIntArray("obsSkins", obstacleSkinIds);
        }
示例#2
0
        public static void sendMessage(ICollection <Player> recievers, StatTracker statTracker)
        {
            RawMessage bigMsg = new RawMessage();

            bigMsg.putInt("id", TypeIdGenerator.getMessageId(typeof(GEndGameStatisticsResult)));
            bigMsg.putInt("c", statTracker.playerStatsList.Count);

            int[]   playerIDs     = new int[statTracker.playerStatsList.Count];
            int []  minionsKilled = new int[statTracker.playerStatsList.Count];
            int[]   minionsSend   = new int[statTracker.playerStatsList.Count];
            int[]   towersBuilt   = new int[statTracker.playerStatsList.Count];
            int[]   missilesFired = new int[statTracker.playerStatsList.Count];
            int[]   minionsPassed = new int[statTracker.playerStatsList.Count];
            float[] moneyEarned   = new float[statTracker.playerStatsList.Count];
            float[] moneySpend    = new float[statTracker.playerStatsList.Count];
            int[]   cashs         = new int[statTracker.playerStatsList.Count];
            int[]   incomes       = new int[statTracker.playerStatsList.Count];

            for (int i = 0; i < statTracker.playerStatsList.Count; i++)
            {
                playerIDs[i]     = statTracker.playerStatsList[i].ownerPlayer.id;
                minionsKilled[i] = statTracker.playerStatsList[i].minionsKilled;
                minionsSend[i]   = statTracker.playerStatsList[i].minionsSend;
                towersBuilt[i]   = statTracker.playerStatsList[i].towersBuilt;
                missilesFired[i] = statTracker.playerStatsList[i].missilesFired;
                minionsPassed[i] = statTracker.playerStatsList[i].minionsPassed;
                moneyEarned[i]   = statTracker.playerStatsList[i].moneyEarned;
                moneySpend[i]    = statTracker.playerStatsList[i].moneySpend;
                cashs[i]         = statTracker.playerStatsList[i].cash;
                incomes[i]       = statTracker.playerStatsList[i].income;
            }

            bigMsg.putIntArray("pids", playerIDs);
            bigMsg.putIntArray("mk", minionsKilled);
            bigMsg.putIntArray("ms", minionsSend);
            bigMsg.putIntArray("tb", towersBuilt);
            bigMsg.putIntArray("mf", missilesFired);
            bigMsg.putIntArray("mp", minionsPassed);
            bigMsg.putFloatArray("mme", moneyEarned);
            bigMsg.putFloatArray("mms", moneySpend);
            bigMsg.putIntArray("cs", cashs);
            bigMsg.putIntArray("inc", incomes);

            foreach (Player p in recievers)
            {
                p.user.session.client.SendMessage(bigMsg);
            }
        }
        public static void sendMessage(ICollection<Player> recievers , StatTracker statTracker)
        {
            RawMessage bigMsg = new RawMessage();

            bigMsg.putInt("id", TypeIdGenerator.getMessageId(typeof(GEndGameStatisticsResult)));
            bigMsg.putInt("c",statTracker.playerStatsList.Count);

            int[] playerIDs = new int[statTracker.playerStatsList.Count];
            int [] minionsKilled = new int[statTracker.playerStatsList.Count];
            int[] minionsSend = new int[statTracker.playerStatsList.Count];
            int[] towersBuilt = new int[statTracker.playerStatsList.Count];
            int[] missilesFired = new int[statTracker.playerStatsList.Count];
            int[] minionsPassed = new int[statTracker.playerStatsList.Count];
            float[] moneyEarned = new float[statTracker.playerStatsList.Count];
            float[] moneySpend = new float[statTracker.playerStatsList.Count];
            int[] cashs = new int[statTracker.playerStatsList.Count];
            int[] incomes = new int[statTracker.playerStatsList.Count];

            for(int i = 0; i < statTracker.playerStatsList.Count; i++)
            {
                playerIDs[i] = statTracker.playerStatsList[i].ownerPlayer.id;
                minionsKilled[i] = statTracker.playerStatsList[i].minionsKilled;
                minionsSend[i] = statTracker.playerStatsList[i].minionsSend;
                towersBuilt[i] = statTracker.playerStatsList[i].towersBuilt;
                missilesFired[i] = statTracker.playerStatsList[i].missilesFired;
                minionsPassed[i] = statTracker.playerStatsList[i].minionsPassed;
                moneyEarned[i] = statTracker.playerStatsList[i].moneyEarned;
                moneySpend[i] = statTracker.playerStatsList[i].moneySpend;
                cashs[i] = statTracker.playerStatsList[i].cash;
                incomes[i] = statTracker.playerStatsList[i].income;
            }

            bigMsg.putIntArray("pids", playerIDs);
            bigMsg.putIntArray("mk",minionsKilled);
            bigMsg.putIntArray("ms", minionsSend);
            bigMsg.putIntArray("tb", towersBuilt);
            bigMsg.putIntArray("mf", missilesFired);
            bigMsg.putIntArray("mp", minionsPassed);
            bigMsg.putFloatArray("mme", moneyEarned);
            bigMsg.putFloatArray("mms", moneySpend);
            bigMsg.putIntArray("cs", cashs);
            bigMsg.putIntArray("inc",incomes);

            foreach (Player p in recievers)
            {
                p.user.session.client.SendMessage(bigMsg);
            }
        }
示例#4
0
        public static void sendMessage(ICollection<Player> receiverPlayers, AreaEffect areaEffect)
        {
            if (receiverPlayers != null && receiverPlayers.Count != 0)
            {
                RawMessage msg = new RawMessage();
                msg.putInt("id", TypeIdGenerator.getMessageId(typeof(GAddAreaEffect)));

                msg.putInt("iid", areaEffect.instanceId);
                msg.putInt("tid", TypeIdGenerator.getAreaEffectId(areaEffect.GetType()));
                msg.putInt("uid", areaEffect.ownerPlayer.user.id);

                Vector3 position = areaEffect.getWorldPosition();
                msg.putFloatArray("pos", new float[] { position.x, position.y, position.z });

                foreach (var receiverPlayer in receiverPlayers)
                    receiverPlayer.user.session.client.SendMessage(msg);
            }
        }
示例#5
0
        public static void sendMessage(ICollection <Player> receiverPlayers, AreaEffect areaEffect)
        {
            if (receiverPlayers != null && receiverPlayers.Count != 0)
            {
                RawMessage msg = new RawMessage();
                msg.putInt("id", TypeIdGenerator.getMessageId(typeof(GAddAreaEffect)));

                msg.putInt("iid", areaEffect.instanceId);
                msg.putInt("tid", TypeIdGenerator.getAreaEffectId(areaEffect.GetType()));
                msg.putInt("uid", areaEffect.ownerPlayer.user.id);

                Vector3 position = areaEffect.getWorldPosition();
                msg.putFloatArray("pos", new float[] { position.x, position.y, position.z });

                foreach (var receiverPlayer in receiverPlayers)
                {
                    receiverPlayer.user.session.client.SendMessage(msg);
                }
            }
        }
        public static void SendMessage(Arena arena)
        {
            RawMessage message = PrepareMessageFor(typeof(OM_LoadingStateStarted));

            int[]     userIds   = new int[arena.players.Count];
            string[]  usernames = new string[userIds.Length];
            int[]     playerIds = new int[userIds.Length];
            Vector3[] positions = new Vector3[playerIds.Length];

            for (int i = 0; i < arena.players.Count; i++)
            {
                userIds[i]   = arena.players[i].user.id;
                usernames[i] = arena.players[i].user.username;
                playerIds[i] = arena.players[i].id;
                positions[i] = arena.players[i].position;
            }

            int height = arena.land.blocks.GetLength(0), width = arena.land.blocks.GetLength(1);

            int[] blockIds     = new int[width * height];
            int[] blockSkinIds = new int[width * height];

            for (int i = 0; i < height; i++)
            {
                for (int j = 0; j < width; j++)
                {
                    blockIds[i * width + j]     = (arena.land.blocks[i, j] == null?-1:TypeIdGenerator.idsOfBlocks[arena.land.blocks[i, j].GetType()]);
                    blockSkinIds[i * width + j] = (arena.land.blocks[i, j] == null?0:arena.land.blocks[i, j].skinId);
                }
            }

            int obstacleCount = arena.obstacles.Count;

            int[]     obstacleTypeIds   = new int[obstacleCount];
            int[]     obstacleIds       = new int[obstacleCount];
            Vector3[] obstaclePositions = new Vector3[obstacleCount];
            float[]   obstacleHealths   = new float[obstacleCount];
            float[]   obstacleRadiuses  = new float[obstacleCount];
            int[]     obstacleSkinIds   = new int[obstacleCount];

            for (int i = 0; i < obstacleCount; i++)
            {
                Obstacle o = arena.obstacles[i];
                obstacleTypeIds[i]   = TypeIdGenerator.idsOfObstacles[o.GetType()];
                obstacleIds[i]       = o.id;
                obstaclePositions[i] = o.position;
                obstacleHealths[i]   = o.health;
                obstacleRadiuses[i]  = o.radius;
                obstacleSkinIds[i]   = o.skinId;
            }

            message.putIntArray("userIds", userIds);
            message.putUTF8StringArray("usernames", usernames);
            message.putIntArray("playerIds", playerIds);
            message.PutVector3Array("positions", positions);
            message.putFloat("landWidth", arena.land.width);
            message.putFloat("landHeight", arena.land.height);
            message.putFloat("blockSize", arena.land.blockSize);
            message.putIntArray("blockTypeIds", blockIds);
            message.putIntArray("blockSkinIds", blockSkinIds);
            message.putIntArray("obsTypes", obstacleTypeIds);
            message.putIntArray("obsIds", obstacleIds);
            message.PutVector3Array("obsPositions", obstaclePositions);
            message.putFloatArray("obsHealths", obstacleHealths);
            message.putFloatArray("obsRadiuses", obstacleRadiuses);
            message.putIntArray("obsSkins", obstacleSkinIds);

            foreach (var p in arena.players)
            {
                p.user.client.SendMessage(message);
            }
        }