protected bool GetRandomChance(RatingScale probability) { if (probability <= 0) { return(false); } return(random.Next() % (int)((1 / (float)((int)probability * (int)probability)) * 100000) < (int)probability); }
public void TestConstructor3_1() { var levels = (new float[] { 0f, 1f }).ToList(); var scale = new RatingScale(new RatingScale(levels), new RatingScale(levels)); Assert.AreEqual(0f, scale.Min); Assert.AreEqual(1f, scale.Max); Assert.AreEqual(2, scale.Levels.Count); Assert.AreEqual(0, scale.LevelID[0f]); Assert.AreEqual(1, scale.LevelID[1f]); }
public void TestConstructor2() { var scale = new RatingScale(CreateRatings()); Assert.AreEqual(0.2f, scale.Min); Assert.AreEqual(0.6f, scale.Max); Assert.AreEqual(4, scale.Levels.Count); Assert.AreEqual(0, scale.LevelID[0.2f]); Assert.AreEqual(1, scale.LevelID[0.3f]); Assert.AreEqual(2, scale.LevelID[0.4f]); Assert.AreEqual(3, scale.LevelID[0.6f]); }
public void TestConstructor3_2() { var levels = (new float[] { 0f, 1f }).ToList(); var scale = new RatingScale(new RatingScale(levels), new RatingScale(CreateRatings())); Assert.AreEqual(0f, scale.Min); Assert.AreEqual(1f, scale.Max); Assert.AreEqual(6, scale.Levels.Count); Assert.AreEqual(0, scale.LevelID[0f]); Assert.AreEqual(1, scale.LevelID[0.2f]); Assert.AreEqual(2, scale.LevelID[0.3f]); Assert.AreEqual(3, scale.LevelID[0.4f]); Assert.AreEqual(4, scale.LevelID[0.6f]); Assert.AreEqual(5, scale.LevelID[1f]); }
public RegionBase(int mapResoultion, int terrainHeight, Corners corner, Regions region, RatingScale maxHeight, RatingScale minHeight, RatingScale hillHeight, RatingScale hillyness, RatingScale hillWidth) { Length = mapResoultion / 2; ResetMap(); Corner = corner; MaxHeight = maxHeight; MinHeight = minHeight; Hillyness = hillyness; HillHeight = hillHeight; random = random ?? new System.Random(); GrassLandsRadius = Length / 4; MaxNumberOfMountainsAtOneTime = 5; HillWidth = hillWidth; TerrainHeight = terrainHeight; Region = region; }
public TreeBase(Rect spawnBounds, Regions region, RatingScale spawnRate) { rand = new System.Random(); SpawnBounds = spawnBounds; SpawnRate = spawnRate; parent = GameObject.Find("All Trees").transform; Prefabs = new Dictionary <GameObject, float>(); var tempPrefabs = Manager.Trees.Where(t => t.name.ToLower().Contains(region.ToString().ToLower())); foreach (var p in tempPrefabs) { var curr = int.Parse(p.name.Split('_').Last()); Prefabs.Add(p, curr + pSum); pSum += curr; } }
protected int GetRandomHillWidth() { if ((int)HillWidth == 0) { return(0); } if ((int)HillWidth == -1) { //TODO } var probabilityArray = new RatingScale[10]; var numberOfGivenHillHeights = (int)Mathf.Floor((int)Hillyness / 2f); for (int i = 0; i < numberOfGivenHillHeights; i++) { probabilityArray[i] = HillWidth; } int modifier = 0; for (int i = numberOfGivenHillHeights; i < probabilityArray.Length; i++) { var val = ((int)HillWidth + modifier); if (val > 10 || val < 1) { modifier = 0; val = ((int)HillWidth + modifier); } probabilityArray[i] = (RatingScale)val; modifier = (modifier > 0 ? -1 : 1) * (Mathf.Abs(modifier) + (modifier < 0 ? 0 : 1)); } return((int)probabilityArray[random.Next() % 10]); }
public JsonResult GetRatingScale(int from, int to) { System.Diagnostics.StackFrame stackFrame = new System.Diagnostics.StackFrame(); System.Reflection.MethodBase methodBase = stackFrame.GetMethod(); log.Debug("Start: " + methodBase.Name); try { var data = new List<RatingScale>(); for (int i = from; i <= to; i++) { var scale = new RatingScale { Id = i, }; data.Add(scale); } return Json(data); } catch (Exception ex) { log.Error("Error: " + ex); return Json(""); } finally { log.Debug("End: " + methodBase.Name); } }
public JsonResult GetListValues(string givenOptions, int includeOthers) { System.Diagnostics.StackFrame stackFrame = new System.Diagnostics.StackFrame(); System.Reflection.MethodBase methodBase = stackFrame.GetMethod(); log.Debug("Start: " + methodBase.Name); try { var data = new List<RatingScale>(); string[] values = givenOptions.Split(','); var last = 0; for (int i = 0; i < values.Length; i++) { if (!string.IsNullOrEmpty(values[i])) { var scale = new RatingScale { Id = i, Text = values[i], Name = givenOptions, }; data.Add(scale); last = i; } } if (includeOthers == 1) { var scale = new RatingScale { Id = last + 1, Text = "Others", Name = givenOptions, }; data.Add(scale); } return Json(data); } catch (Exception ex) { log.Error("Error: " + ex); return Json(""); } finally { log.Debug("End: " + methodBase.Name); } }
public JsonResult GetDDLValues(int from, int to) { System.Diagnostics.StackFrame stackFrame = new System.Diagnostics.StackFrame(); System.Reflection.MethodBase methodBase = stackFrame.GetMethod(); log.Debug("Start: " + methodBase.Name); try { List<RatingScale> data = new List<RatingScale>(); if (from == 1 && to == 1) { data = new List<RatingScale> { new RatingScale {Id=76, Text="76", Name="76"}, new RatingScale {Id=78,Text="78", Name="78"}, }; } else if (from == 2 && to == 2) { var designations = CSS2.Areas.Masters.Models.Masters.ModeOfDesignations.GetModeOfDesignations(); foreach (var i in designations) { var designation = new RatingScale { Id = i.ID, Name = i.Name, Text = i.Name }; data.Add(designation); } //data = new List<RatingScale> //{ // new RatingScale {Id=1, Name="Manager", Text="Manager"}, // new RatingScale {Id=2, Name="Director", Text="Director"}, //}; } ////*********Added by Sudheer to get the Currency in AllotmentDetails PopUp******** else if (from == 4 && to == 4) { var currencies = CSS2.Areas.Masters.Models.Masters.Currency.GetCurrencyDetails(); foreach (var i in currencies) { var currency = new RatingScale { Id = i.CurrencyID, Name = i.CurrencyName, Text = i.CurrencyName }; data.Add(currency); } } return Json(data); } catch (Exception ex) { log.Error("Error: " + ex); return Json(""); } finally { log.Debug("End: " + methodBase.Name); } }