public void Calculate_PassCentreForwardAndValidSet_ShouldReturn90PctRating() { // arrange GlobalRatingCalculator grc = new GlobalRatingCalculator(); PhysicalFeatureSet set = PhysicalFeatureSet.ForwardFeatureSet; foreach (PhysicalFeature feat in set.PhysicalFeatures) { feat.ChangeRating(Rating.FromInt(90)); } // act Rating generalRating = grc.Calculate(PlayerPosition.CentreForward, set); // assert Assert.IsNotNull(generalRating); Assert.AreEqual(Rating.FromInt(90), generalRating); }
public void Calculate_PassCentreForwardAndValidSet_ShouldReturnRatingOf96() { // arrange GlobalRatingCalculator grc = new GlobalRatingCalculator(); PhysicalFeatureSet set = PhysicalFeatureSet.ForwardFeatureSet; set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Finishing).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Header).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Power).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Composure).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.ReactionSpeed).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Agility).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.FightingSpirit).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Acceleration).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Focus).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.PenaltyKick).ChangeRating(Rating.Max); //set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Morale).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Stamina).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.TopSpeed).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Vista).ChangeRating(Rating.Max); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.PassingSpeed).ChangeRating(Rating.FromInt(50)); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.FreeKick).ChangeRating(Rating.FromInt(50)); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.PassingAccuracy).ChangeRating(Rating.FromInt(50)); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Cross).ChangeRating(Rating.FromInt(50)); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Interception).ChangeRating(Rating.FromInt(50)); set.PhysicalFeatures.Single(f => f.FeatureType == FeatureType.Tackling).ChangeRating(Rating.FromInt(50)); // act Rating generalRating = grc.Calculate(PlayerPosition.CentreForward, set); // assert Assert.IsNotNull(generalRating); Assert.AreEqual(Rating.FromInt(96), generalRating); }