private void GoToLevels() { if (RateMeController.ShouldShowRateMe()) { // TODO: after closing popup, go to Levels automatically RateMeScene.Show(); return; } SendReviewEvent(m_summaryView.ImageReview); ShowLevelsSceneWithFade(m_gameplay.BundleId, m_gameplay.ImageId, m_gameplay.ImageId); }
private void Awake() { m_controller = new RateMeController(); m_controller.Init(m_view); }