private void EmptyWindow_Load(object sender, EventArgs e) { DoubleBuffered = true; _Context = Ratchet.Drawing.OpenGL.WGL.CreateContext(this); _Context.MakeCurrent(); glClear = Ratchet.Drawing.OpenGL.WGL.GetProcAddress <glClearType>("glClear"); glClearColor = Ratchet.Drawing.OpenGL.WGL.GetProcAddress <glClearColorType>("glClearColor"); }
private void EmptyWindow_Paint(object sender, PaintEventArgs e) { _Context.MakeCurrent(); Clear(0.1f, 0.3f, 1.0f, 1.0f); _Context.SwapBuffers(); }