public void MouseDrag(int x, int y, int previousX, int previousY) { for (int i = 0; i < TemporaryLayer.Colors.Length; i++) { TemporaryLayer.Colors[i] = new UnityEngine.Color(1f, 1f, 1f, 0f); } TemporaryLayer.DrawLine(StartX, StartY, x, y, Editor.CurrentColor); Editor.CurrentPattern.CurrentSubPattern.UpdateImage(); }
public void MouseDrag(int x, int y, int previousX, int previousY) { TemporaryLayer.Bitmap.Clear(); TemporaryLayer.DrawLine(StartX, StartY, x, y, Editor.CurrentColor); Editor.CurrentPattern.CurrentSubPattern.UpdateImage(); }