示例#1
0
        public void SpawnLootAsNeeded(GameContext context, GameObjectBase source, Rarity rarity)
        {
            if (rarity >= Rarity.Rare || context.Randomizer.GetInt(1, 6) >= 5)
            {
                // Okay, loot is coming. Let's see how good it's gunna be

                if (context.Randomizer.GetInt(1, 6) >= 5)
                {
                    // Sweet! Loot upgrade!
                    SpawnLoot(context, source, rarity.Upgrade());
                }
                else
                {
                    // Cool. You've earned some loot.
                    SpawnLoot(context, source, rarity);
                }
            }
        }