public void SerializeBattleLog() { var agentState = new AgentState(new Address()); var avatarState = new AvatarState( new Address(), agentState.address, 0, _tableSheets.GetAvatarSheets(), new GameConfigState(), default ); var arenaInfo = new ArenaInfo(avatarState, _tableSheets.CharacterSheet, false); var simulator = new RankingSimulator( new Cheat.DebugRandom(), avatarState, avatarState, new List <Guid>(), _tableSheets.GetRankingSimulatorSheets(), 999999, arenaInfo, arenaInfo ); simulator.SimulateV2(); void ToBytes() { var formatter = new BinaryFormatter(); using (var stream = new MemoryStream()) { formatter.Serialize(stream, simulator.Log); stream.ToArray(); } } Assert.DoesNotThrow(ToBytes); }
public override IAccountStateDelta Execute(IActionContext context) { IActionContext ctx = context; var states = ctx.PreviousStates; var inventoryAddress = avatarAddress.Derive(LegacyInventoryKey); var worldInformationAddress = avatarAddress.Derive(LegacyWorldInformationKey); var questListAddress = avatarAddress.Derive(LegacyQuestListKey); if (ctx.Rehearsal) { return(states .SetState(avatarAddress, MarkChanged) .SetState(weeklyArenaAddress, MarkChanged) .SetState(inventoryAddress, MarkChanged) .SetState(worldInformationAddress, MarkChanged) .SetState(questListAddress, MarkChanged)); } CheckObsolete(BlockChain.Policy.BlockPolicySource.V100080ObsoleteIndex, ctx); // Avoid InvalidBlockStateRootHashException if (ctx.BlockIndex == 680341 && Id.Equals(new Guid("df37dbd8-5703-4dff-918b-ad22ee4c34c6"))) { return(states); } var addressesHex = GetSignerAndOtherAddressesHex(context, avatarAddress, enemyAddress); var sw = new Stopwatch(); sw.Start(); var started = DateTimeOffset.UtcNow; Log.Verbose( "{AddressesHex}RankingBattle exec started. costume: ({CostumeIds}), equipment: ({EquipmentIds})", addressesHex, string.Join(",", costumeIds), string.Join(",", equipmentIds) ); if (avatarAddress.Equals(enemyAddress)) { throw new InvalidAddressException($"{addressesHex}Aborted as the signer tried to battle for themselves."); } if (!states.TryGetAvatarStateV2(ctx.Signer, avatarAddress, out var avatarState)) { throw new FailedLoadStateException($"{addressesHex}Aborted as the avatar state of the signer was failed to load."); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get AgentAvatarStates: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var items = equipmentIds.Concat(costumeIds); avatarState.ValidateEquipmentsV2(equipmentIds, context.BlockIndex); avatarState.ValidateConsumable(consumableIds, context.BlockIndex); avatarState.ValidateCostume(costumeIds); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Validate Equipments: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); avatarState.EquipItems(items); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Equip Equipments: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); if (!avatarState.worldInformation.TryGetUnlockedWorldByStageClearedBlockIndex(out var world) || world.StageClearedId < GameConfig.RequireClearedStageLevel.ActionsInRankingBoard) { throw new NotEnoughClearedStageLevelException( addressesHex, GameConfig.RequireClearedStageLevel.ActionsInRankingBoard, world.StageClearedId); } AvatarState enemyAvatarState; try { enemyAvatarState = states.GetAvatarStateV2(enemyAddress); } // BackWard compatible. catch (FailedLoadStateException) { enemyAvatarState = states.GetAvatarState(enemyAddress); } if (enemyAvatarState is null) { throw new FailedLoadStateException($"{addressesHex}Aborted as the avatar state of the opponent ({enemyAddress}) was failed to load."); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get Enemy AvatarState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var weeklyArenaState = states.GetWeeklyArenaState(weeklyArenaAddress); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get WeeklyArenaState ({Address}): {Elapsed}", addressesHex, weeklyArenaAddress, sw.Elapsed); sw.Restart(); if (weeklyArenaState.Ended) { throw new WeeklyArenaStateAlreadyEndedException(); } var costumeStatSheet = states.GetSheet <CostumeStatSheet>(); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get CostumeStatSheet: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); if (!weeklyArenaState.ContainsKey(avatarAddress)) { var characterSheet = states.GetSheet <CharacterSheet>(); weeklyArenaState.SetV2(avatarState, characterSheet, costumeStatSheet); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Set AvatarInfo: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); } var arenaInfo = weeklyArenaState[avatarAddress]; if (arenaInfo.DailyChallengeCount <= 0) { throw new NotEnoughWeeklyArenaChallengeCountException( addressesHex + NotEnoughWeeklyArenaChallengeCountException.BaseMessage); } if (!arenaInfo.Active) { arenaInfo.Activate(); } if (!weeklyArenaState.ContainsKey(enemyAddress)) { throw new WeeklyArenaStateNotContainsAvatarAddressException(addressesHex, enemyAddress); } var enemyArenaInfo = weeklyArenaState[enemyAddress]; if (!enemyArenaInfo.Active) { enemyArenaInfo.Activate(); } Log.Verbose("{WeeklyArenaStateAddress}", weeklyArenaState.address.ToHex()); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Validate ArenaInfo: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var simulator = new RankingSimulator( ctx.Random, avatarState, enemyAvatarState, consumableIds, states.GetRankingSimulatorSheets(), StageId, arenaInfo, enemyArenaInfo, costumeStatSheet); simulator.SimulateV2(); sw.Stop(); Log.Verbose( "{AddressesHex}RankingBattle Simulate() with equipment:({Equipment}), costume:({Costume}): {Elapsed}", addressesHex, string.Join(",", simulator.Player.Equipments.Select(r => r.ItemId)), string.Join(",", simulator.Player.Costumes.Select(r => r.ItemId)), sw.Elapsed ); Log.Verbose( "{AddressesHex}Execute RankingBattle({AvatarAddress}); result: {Result} event count: {EventCount}", addressesHex, avatarAddress, simulator.Log.result, simulator.Log.Count ); sw.Restart(); Result = simulator.Log; foreach (var itemBase in simulator.Reward.OrderBy(i => i.Id)) { Log.Verbose( "{AddressesHex}RankingBattle Add Reward Item({ItemBaseId}): {Elapsed}", addressesHex, itemBase.Id, sw.Elapsed); avatarState.inventory.AddItem(itemBase); } states = states.SetState(weeklyArenaAddress, weeklyArenaState.Serialize()); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Serialize WeeklyArenaState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); states = states .SetState(inventoryAddress, avatarState.inventory.Serialize()) .SetState(worldInformationAddress, avatarState.worldInformation.Serialize()) .SetState(questListAddress, avatarState.questList.Serialize()) .SetState(avatarAddress, avatarState.SerializeV2()); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Serialize AvatarState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var ended = DateTimeOffset.UtcNow; Log.Verbose("{AddressesHex}RankingBattle Total Executed Time: {Elapsed}", addressesHex, ended - started); return(states); }
public override IAccountStateDelta Execute(IActionContext context) { IActionContext ctx = context; var states = ctx.PreviousStates; if (ctx.Rehearsal) { return(states.SetState(ctx.Signer, MarkChanged) .SetState(AvatarAddress, MarkChanged) .SetState(WeeklyArenaAddress, MarkChanged) .SetState(ctx.Signer, MarkChanged) .MarkBalanceChanged(GoldCurrencyMock, ctx.Signer, WeeklyArenaAddress)); } var addressesHex = GetSignerAndOtherAddressesHex(context, AvatarAddress, EnemyAddress); var sw = new Stopwatch(); sw.Start(); var started = DateTimeOffset.UtcNow; Log.Verbose( "{AddressesHex}RankingBattle exec started. costume: ({CostumeIds}), equipment: ({EquipmentIds})", addressesHex, string.Join(",", costumeIds), string.Join(",", equipmentIds) ); if (AvatarAddress.Equals(EnemyAddress)) { throw new InvalidAddressException($"{addressesHex}Aborted as the signer tried to battle for themselves."); } if (!states.TryGetAvatarState(ctx.Signer, AvatarAddress, out var avatarState)) { throw new FailedLoadStateException($"{addressesHex}Aborted as the avatar state of the signer was failed to load."); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get AgentAvatarStates: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var items = equipmentIds.Concat(costumeIds); avatarState.ValidateEquipmentsV2(equipmentIds, context.BlockIndex); avatarState.ValidateConsumable(consumableIds, context.BlockIndex); avatarState.ValidateCostume(costumeIds); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Validate Equipments: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); avatarState.EquipItems(items); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Equip Equipments: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); if (!avatarState.worldInformation.TryGetUnlockedWorldByStageClearedBlockIndex(out var world) || world.StageClearedId < GameConfig.RequireClearedStageLevel.ActionsInRankingBoard) { throw new NotEnoughClearedStageLevelException( addressesHex, GameConfig.RequireClearedStageLevel.ActionsInRankingBoard, world.StageClearedId); } var enemyAvatarState = states.GetAvatarState(EnemyAddress); if (enemyAvatarState is null) { throw new FailedLoadStateException($"{addressesHex}Aborted as the avatar state of the opponent ({EnemyAddress}) was failed to load."); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get Enemy AvatarState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var weeklyArenaState = states.GetWeeklyArenaState(WeeklyArenaAddress); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get WeeklyArenaState ({Address}): {Elapsed}", addressesHex, WeeklyArenaAddress, sw.Elapsed); sw.Restart(); if (weeklyArenaState.Ended) { throw new WeeklyArenaStateAlreadyEndedException(); } var costumeStatSheet = states.GetSheet <CostumeStatSheet>(); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get CostumeStatSheet: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); if (!weeklyArenaState.ContainsKey(AvatarAddress)) { var characterSheet = states.GetSheet <CharacterSheet>(); weeklyArenaState.SetV2(avatarState, characterSheet, costumeStatSheet); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Set AvatarInfo: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); } var arenaInfo = weeklyArenaState[AvatarAddress]; if (arenaInfo.DailyChallengeCount <= 0) { throw new NotEnoughWeeklyArenaChallengeCountException( addressesHex + NotEnoughWeeklyArenaChallengeCountException.BaseMessage); } if (!arenaInfo.Active) { arenaInfo.Activate(); } if (!weeklyArenaState.ContainsKey(EnemyAddress)) { throw new WeeklyArenaStateNotContainsAvatarAddressException(addressesHex, EnemyAddress); } Log.Verbose("{WeeklyArenaStateAddress}", weeklyArenaState.address.ToHex()); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Validate ArenaInfo: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var simulator = new RankingSimulator( ctx.Random, avatarState, enemyAvatarState, consumableIds, states.GetRankingSimulatorSheets(), StageId, arenaInfo, weeklyArenaState[EnemyAddress], costumeStatSheet); simulator.SimulateV2(); sw.Stop(); Log.Verbose( "{AddressesHex}RankingBattle Simulate() with equipment:({Equipment}), costume:({Costume}): {Elapsed}", addressesHex, string.Join(",", simulator.Player.Equipments.Select(r => r.ItemId)), string.Join(",", simulator.Player.Costumes.Select(r => r.ItemId)), sw.Elapsed ); Log.Verbose( "{AddressesHex}Execute RankingBattle({AvatarAddress}); result: {Result} event count: {EventCount}", addressesHex, AvatarAddress, simulator.Log.result, simulator.Log.Count ); sw.Restart(); Result = simulator.Log; foreach (var itemBase in simulator.Reward.OrderBy(i => i.Id)) { Log.Verbose( "{AddressesHex}RankingBattle Add Reward Item({ItemBaseId}): {Elapsed}", addressesHex, itemBase.Id, sw.Elapsed); avatarState.inventory.AddItem(itemBase); } states = states.SetState(WeeklyArenaAddress, weeklyArenaState.Serialize()); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Serialize WeeklyArenaState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); states = states.SetState(AvatarAddress, avatarState.Serialize()); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Serialize AvatarState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var ended = DateTimeOffset.UtcNow; Log.Verbose("{AddressesHex}RankingBattle Total Executed Time: {Elapsed}", addressesHex, ended - started); return(states); }