示例#1
0
 // Use this for initialization
 void Start( )
 {
     _text = GetComponent <Text>( );
     _rank = GameObject.Find("GameManager").GetComponent <RankingManage>( );
     if (StageNum <= 2)
     {
         _rank.resetRanking(StageNum);
     }
 }
示例#2
0
    private void updatePlay( )
    {
        float player_x = _player.transform.position.x;
        float goal_x   = _goal.transform.position.x;

        if (player_x >= goal_x)
        {
            _phase = PHASE.PHASE_CLEAR;
            Timer timer = _time.GetComponent <Timer>( );
            timer.setGameEnd( );
            RankingManage rank = GetComponent <RankingManage>( );
            rank.resetRanking(stage_num);
            rank.saveRanking(stage_num, timer.getTime( ) / 60);
            //Debug.Log( rank.getRank( 0 ) );
        }
    }