private void Start() { if (m_rankingInGame == null) { m_rankingInGame = FindObjectOfType <RankingInGame>(); } if (m_crushPointManager == null) { m_crushPointManager = FindObjectOfType <CrushPointManager>(); } m_restrictionNum = DebugModeGame.GetProperty().m_debugMode ? DebugModeGame.GetProperty().m_debugPlayerNum - 1 : 6 - 1; }
// Use this for initialization void Start() { if (rankingInGame == null) { rankingInGame = FindObjectOfType <RankingInGame>(); if (rankingInGame == null) { Debug.LogError("RankingInGameがシーンに存在しません"); } } if (CrushPointManager == null) { CrushPointManager = FindObjectOfType <CrushPointManager>(); if (CrushPointManager == null) { Debug.LogError("CrushPointManagerがジーンに存在しません"); } } }