public static void GetRanking(string gameObjectName,
		                              string callbackMethodName,
		                              string rankingId,
		                              RankingRange type,
		                              RankingCursorOrigin origin,
		                              int cursor,
		                              int limit){
			#if UNITY_ANDROID
			AndroidJavaClass nakamapClass = new AndroidJavaClass("com.kayac.lobi.sdk.ranking.unity.LobiRankingBridge");  
			nakamapClass.CallStatic("getRanking", gameObjectName, callbackMethodName, "id", rankingId, (int)type, (int)origin, cursor, limit);
			#endif
			
			#if ((UNITY_IOS || UNITY_IPHONE) && ! UNITY_EDITOR)
			byte[] cGameObjectName     = System.Text.Encoding.UTF8.GetBytes(gameObjectName);
			byte[] cCallbackMethodName = System.Text.Encoding.UTF8.GetBytes(callbackMethodName);
			byte[] cRankingId          = System.Text.Encoding.UTF8.GetBytes(rankingId);
			LobiRanking_get_ranking_(cGameObjectName, cGameObjectName.Length,
			                         cCallbackMethodName, cCallbackMethodName.Length,
			                         cRankingId, cRankingId.Length,
			                         (int)type,
			                         (int)origin,
			                         cursor,
			                         limit);
			#endif
		}
        public static void GetRanking(string gameObjectName,
                                      string callbackMethodName,
                                      string rankingId,
                                      RankingRange type,
                                      RankingCursorOrigin origin,
                                      int cursor,
                                      int limit)
        {
                        #if UNITY_ANDROID
            AndroidJavaClass nakamapClass = new AndroidJavaClass("com.kayac.lobi.sdk.ranking.unity.LobiRankingBridge");
            nakamapClass.CallStatic("getRanking", gameObjectName, callbackMethodName, "id", rankingId, (int)type, (int)origin, cursor, limit);
                        #endif

                        #if ((UNITY_IOS || UNITY_IPHONE) && !UNITY_EDITOR)
            byte[] cGameObjectName     = System.Text.Encoding.UTF8.GetBytes(gameObjectName);
            byte[] cCallbackMethodName = System.Text.Encoding.UTF8.GetBytes(callbackMethodName);
            byte[] cRankingId          = System.Text.Encoding.UTF8.GetBytes(rankingId);
            LobiRanking_get_ranking_(cGameObjectName, cGameObjectName.Length,
                                     cCallbackMethodName, cCallbackMethodName.Length,
                                     cRankingId, cRankingId.Length,
                                     (int)type,
                                     (int)origin,
                                     cursor,
                                     limit);
                        #endif
        }