public List<RankerStruct> GetRankList(){
		if(rankersList.Count == 0){
			for(int i = 0 ; i < 50 ; i++){
				RankerStruct ranker = new RankerStruct();
				ranker.rankIndex = (i + 1);
				ranker.name = "Player " + (i + 1);
				ranker.level = (i + 1);
				ranker.vipLevel = 1;
				ranker.totalStarNum = (50 - i) * 100 + UnityEngine.Random.Range(10 , 100);
				rankersList.Insert(i , ranker);
			}
		}
		return rankersList;
	}
	public void AddRankerByIndex(RankerStruct ranker){
		rankersList.Add(ranker);
	}
	public void BindingData(RankerStruct ranker){
		this.data = ranker;
	}