public void OnDrop(PointerEventData eventData) { //Debug.Log("Drop"); Unit unit = GetComponent <Unit>(); FieldBlock block = unit.m_Position.m_Block; if (block == null) { Debug.Log("Can't Rank up in Hand"); return; } Unit u = eventData.pointerDrag.GetComponent <Unit>(); if (u.m_PlayerID != unit.m_PlayerID) { Debug.Log("Not same side"); return; } RankUpData data = new RankUpData(); data.data1 = unit.m_Data; data.data2 = u.m_Data; data.block = block; m_RankUpEvent.Trigger(data); }
public void Trigger(GameEventData eventData) { if (busy) { return; } data = eventData.CastDataType <RankUpData>(); if (data == null) { return; } //Debug.Log("Receive"); List <RankUpCondition> conditions = RankUpManagerCheckPhase.GetAllConditions(data.data1, data.data2, data.block); if (conditions.Count <= 0) { GameMessage.Instance.Display(Text_NoOption.ToString()); return; } //Debug.Log("Get Choice"); //foreach(RankUpCondition rankUpCondition in conditions) //{ // Debug.Log("\t" + rankUpCondition.name); //} EnterPhase(); DisplayOptions(conditions); coroutine = GetPlayerChoice(); StartCoroutine(coroutine); }