public RangedAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPos, RangedAttackState_SO stateData) : base(entity, stateMachine, animBoolName, attackPos)
 {
     this.stateData = stateData;
 }
 public E2_RangedAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPos, RangedAttackState_SO stateData, Enemy2 enemy) : base(entity, stateMachine, animBoolName, attackPos, stateData)
 {
     this.enemy = enemy;
 }