public void GetHit() { if (hasMelee && meleeAttacking.Attacking) { meleeAttacking.Disable(); } else if (hasRanged && rangedAttacking.Attacking) { rangedAttacking.Disable(); } anim.SetTrigger("hit"); }
public void GetHit() { if (hasMelee && meleeAttacking.Attacking) { meleeAttacking.Disable(); } else if (hasRanged && rangedAttacking.Attacking) { rangedAttacking.Disable(); } //if (hasBlock) // if (blocking.Blocking) // blockAudio.Play(); anim.SetTrigger("hit"); }