// Update is called once per frame public void updateRange() { if (timeSpan == null) { return; } KeyValuePair <float, float> rng = DOMController.getDefaultRange(); Debug.LogFormat("Got def range {0} {1}", rng.Key, rng.Value); timeSpan.SetValueWithoutNotify(rng.Key); timeSpan.SetValue2WithoutNotify(rng.Value); }
public void updateForce() //event was updated... { KeyValuePair <float, float> rng = getDefaultRange(); Debug.LogFormat("Got range {0} {1}", rng.Key, rng.Value); timeSpan.SetValueWithoutNotify(rng.Key); timeSpan.SetValue2WithoutNotify(rng.Value); //if (timeController.value < rng.Key) timeController.SetValueWithoutNotify(rng.Key); //if (timeController.value > rng.Value) timeController.SetValueWithoutNotify(rng.Value); timeController.SetValueWithoutNotify(rng.Key); updateToSet(true); updateTrackRot(); }