示例#1
0
    public override void Use()
    {
        //making sure there are enemies to hit.
        List <GameObject> enemies = _rangeChecker.GetAllEniemiesObjectsInRange()?.ToList();

        if (enemies == null || enemies?.Count < 0)
        {
            return;
        }
        foreach (GameObject enemy in enemies)
        {
            //wat willen we doen met de enemy gameobject.
            enemy.GetComponent <Health>().RemoveHealth(Random.Range(minDamage, maxDamage));
        }

        // this.used = true;
    }