/// <summary> /// Initializes all qualities with a random value, to be adjusted later /// </summary> /// <param name="traits">character traits</param> private static void RandomlyInitializeAllQualities(CharacterTraits traits) { traits.Acuity = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Adaptiveness = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Ambition = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Assertiveness = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Awareness = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Changing = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Charisma = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Charitable = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Compassion = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Confidence = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Conscience = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.CriticalSense = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Determination = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Energetic = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Expressiveness = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Gregariousness = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Imagination = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Introspection = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Inventiveness = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Memory = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Modesty = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Quietude = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Outlook = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.SelfEsteem = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Selflessness = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Sociability = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Tolerance = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Tact = RandomValueGenerator.GenerateMidRangeAttributeValue(); traits.Willpower = RandomValueGenerator.GenerateMidRangeAttributeValue(); }