private void addBalls_Click(object sender, EventArgs e) { balls = new List <RandomSideBall>(); for (int i = 0; i < 10; i++) { var ball = new RandomSideBall(this); ball.Show(); balls.Add(ball); } startMoving.Enabled = true; }
private void Ball_Boomed(object sender, BallDisapearedEventArgs e) { var list = new List <RandomSideBall> { }; for (int i = 0; i < random.Next(5, 10); i++) { var ball = new RandomSideBall(this, e.Ball.X, e.Ball.Y); list.Add(ball); ball.Start(); } AddSalute(); }