public void RandomPlayerHelper_GetRandomCharacterStudent_Valid_8_Should_Return_New_Student_Unknown()
        {
            // Arrange
            DiceHelper.EnableForcedRolls();
            DiceHelper.SetForcedRollValue(8);

            // Act
            var result = RandomPlayerHelper.GetRandomCharacterStudent(20);

            // Reset
            DiceHelper.DisableForcedRolls();

            // Assert
            Assert.AreEqual(CharacterTypeEnum.Student, result.CharacterTypeEnum);
            Assert.AreEqual(SpecificCharacterTypeEnum.Unknown, result.SpecificCharacterTypeEnum);
        }