public void RandomPlayerHelper_GetRandomCharacterStudent_Valid_8_Should_Return_New_Student_Unknown() { // Arrange DiceHelper.EnableForcedRolls(); DiceHelper.SetForcedRollValue(8); // Act var result = RandomPlayerHelper.GetRandomCharacterStudent(20); // Reset DiceHelper.DisableForcedRolls(); // Assert Assert.AreEqual(CharacterTypeEnum.Student, result.CharacterTypeEnum); Assert.AreEqual(SpecificCharacterTypeEnum.Unknown, result.SpecificCharacterTypeEnum); }