// Use this for initialization void Start() { ActivatePauseMenu(); rO = FindObjectOfType <RandomOperator>(); loadCircle = FindObjectOfType <LoadingScript>(); //randomNumberGen = FindObjectsOfType<RandomNumberGenerator>(); speed = speedArray[index]; points.text = pointsValue.ToString(); streakMeter.SetStreakText("X1"); }
public SubscriptionConstraint Generate() { if (RandomValueWithTarget.NextTargetMiss()) { return(null); } return(new SubscriptionConstraint { Name = Field.FieldName, Operator = (string)RandomOperator.NextObject(), Value = RandomValue.NextObject(), }); }
/// <summary> /// Konstruktor wysyoływany w przypadku ładownaia nowej gry /// </summary> /// <param name="tile_size">rozmiar komórki mapy</param> /// <param name="width">szerokosc mapy</param> /// <param name="height">wysokosc mapy</param> /// <param name="content">XNA Content</param> /// <param name="player">instancja gracza</param> /// <param name="vandal">instancja Vandala</param> /// <param name="gameLevel">poziom gry</param> public Map(int tile_size, int width, int height, ContentManager content, Player player, int gameLevel = 1) { this.player = player; this.gameLevel = gameLevel; this.content = content; this.width = width; this.height = height; this.player = player; this.tile_size = tile_size; objects = new MapObject[width, height]; random_operator = new RandomOperator(width, height); random_operator.GenerateRandomMap(width, height, gameLevel); CovertIntToObjects(ref objects, random_operator.Map); }