public void TakeDamage(int amount) { currentHealth -= amount; PhotonView pv = GetComponent <PhotonView>(); if (pv != null) { pv.RPC("OnChangeHealth", PhotonTargets.All); } else { Debug.Log("Error in getting photonview"); } if (currentHealth <= 500 && pv.GetComponent <IMAI>() == null) { RandomMatchmaker rm = GameObject.FindObjectOfType <RandomMatchmaker>(); rm.createRecoveryRegion = true; } if (currentHealth <= 0) { currentHealth = 0; Die(); } }
void Start () { instance = this; PhotonNetwork.ConnectUsingSettings("1"); PhotonNetwork.logLevel = PhotonLogLevel.Full; PhotonNetwork.sendRate = 30; PhotonNetwork.sendRateOnSerialize = 30; spawnedList = new List<GameObject>(); }
void Die() { PhotonView pv = GetComponent <PhotonView>(); if (pv.instantiationId == 0) { Destroy(gameObject); } else { if (pv.isMine) { if (gameObject.tag == "Player" && GetComponent <IMAI>() == null) { RandomMatchmaker rm = GameObject.FindObjectOfType <RandomMatchmaker>(); rm.mainCamera.enabled = true; GameObject.FindObjectOfType <RandomMatchmaker>().respawnTimer = 5f; PhotonNetwork.player.SetScore(0); } else { RandomMatchmaker rm = GameObject.FindObjectOfType <RandomMatchmaker>(); if (GetComponent <IMAI>().num == 0) { GameObject.FindObjectOfType <RandomMatchmaker>().respawnTimerAI = 5f; } else if (GetComponent <IMAI>().num == 1) { GameObject.FindObjectOfType <RandomMatchmaker>().respawnTimerAI1 = 5f; } else if (GetComponent <IMAI>().num == 2) { GameObject.FindObjectOfType <RandomMatchmaker>().respawnTimerAI2 = 5f; } else if (GetComponent <IMAI>().num == 3) { GameObject.FindObjectOfType <RandomMatchmaker>().respawnTimerAI3 = 5f; } else { GameObject.FindObjectOfType <RandomMatchmaker>().respawnTimerAI4 = 5f; } } PhotonNetwork.Destroy(gameObject); Vector3 explosionPosition = gameObject.transform.position; GameObject explosion = PhotonNetwork.Instantiate("ObjectExplosion", explosionPosition, Quaternion.identity, 0); } } }
#pragma warning disable 0414 // Type or member is obsolete // Use this for initialization void Start () { PhotonNetwork.player.customProperties["Deaths"] = 0; PhotonNetwork.player.SetCustomProperties(PhotonNetwork.player.customProperties); rm = GameObject.FindGameObjectWithTag("scripts").GetComponent<RandomMatchmaker>(); currentHitPoints = hitPoints; calculator = GameObject.FindGameObjectWithTag("scripts").GetComponent<Calculator>(); image1 = Resources.Load<Sprite> ("HealthBar1"); image2 = Resources.Load<Sprite> ("HealthBar2"); image3 = Resources.Load<Sprite> ("HealthBar3"); image4 = Resources.Load<Sprite> ("HealthBar4"); image5 = Resources.Load<Sprite> ("HealthBar5"); image6 = Resources.Load<Sprite> ("HealthBar6"); image7 = Resources.Load<Sprite> ("HealthBar7"); rb = GetComponent<Rigidbody>(); }
private void OnLevelWasLoaded(int level) { if (level == MAINMENU_SCENE_NUMBER) { // Skip login from other scenes if already logged in if (IsLogedIn) { GameObject.Find("Canvas").transform.FindChild("Login").gameObject.SetActive(false); GameObject.Find("Canvas").transform.FindChild("MainMenu").gameObject.SetActive(true); } // Update the profile to the server if not updated yet if (IsLogedIn && !AlreadyUpdated) { Profile oldProfile = ProfileMessenger.GetProfileByEmail(UserName); oldProfile.numGamesPlayed += 1; oldProfile.numDeath += Death; oldProfile.numPlayerKilled += Kill; if (Won) { oldProfile.numGamesWon++; } else { oldProfile.numGamesLost++; } ResetStats(); ProfileMessenger.SubmitNewProfile(oldProfile); } } // Inform RandomMatchMaker if the player has chosen to load from save file if (level == MATCHING_SCENE_NUMBER) { RandomMatchmaker rm = GameObjectFinder.FindRandomMatchMaker(); rm.LoadedFromFile = LoadedFromFile; } if (level == RESULT_SCENE_NUMBER) { // Display stats in result scene ResultPageController rpc = GameObjectFinder.FindResultPageController(); rpc.IsWinner = Won; rpc.UserName = UserName; rpc.Kill = Kill; rpc.Death = Death; } }
// Use this for initialization void Start() { instance = this; ToggleSPBasedOnCheckbox(); if (singlePlayer == false) { roomOptions = new RoomOptions() { isVisible = true, maxPlayers = 2 }; PhotonNetwork.ConnectUsingSettings("0.1"); } else { PhotonNetwork.offlineMode = true; PhotonNetwork.JoinRandomRoom(); } }
void Start() { locker = true; board = GameObject.FindGameObjectWithTag("HoldBoard").GetComponent<Board>(); playerText = GameObject.FindGameObjectWithTag("PlayerTextTag").GetComponent<Text>(); timeText = GameObject.FindGameObjectWithTag("TimeTextTag").GetComponent<Text>(); cameraButton = GameObject.FindGameObjectWithTag("CameraToggleTag").GetComponent<Button>(); playerText.enabled = false; timeText.enabled = false; cameraButton.enabled = false; cameraButton.GetComponentInChildren<RawImage>().enabled = false; cameraButton.GetComponentInChildren<Text>().enabled = false; board = GameObject.FindGameObjectWithTag("HoldBoard").GetComponent<Board>(); networkManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent<RandomMatchmaker>(); players = new PlayerAbstract[6]; allPlayers[0].GetComponent<PlayerManager>().Link(); allPlayers[1].GetComponent<PlayerManager>().Link(); allPlayers[2].GetComponent<PlayerManager>().Link(); allPlayers[3].GetComponent<PlayerManager>().Link(); allPlayers[4].GetComponent<PlayerManager>().Link(); allPlayers[5].GetComponent<PlayerManager>().Link(); allPlayers[6].GetComponent<AIManager>().Link(); allPlayers[7].GetComponent<AIManager>().Link(); allPlayers[8].GetComponent<AIManager>().Link(); allPlayers[9].GetComponent<AIManager>().Link(); allPlayers[10].GetComponent<AIManager>().Link(); allPlayers[11].GetComponent<AIManager>().Link(); allPlayers[0].GetComponent<PlayerManager>().SetActive(false); allPlayers[1].GetComponent<PlayerManager>().SetActive(false); allPlayers[2].GetComponent<PlayerManager>().SetActive(false); allPlayers[3].GetComponent<PlayerManager>().SetActive(false); allPlayers[4].GetComponent<PlayerManager>().SetActive(false); allPlayers[5].GetComponent<PlayerManager>().SetActive(false); currentCamera = (allPlayers[0].GetComponent<PlayerManager>()). cameras[0].GetComponent<Camera>(); currentCamera.enabled = true; currentCamera.GetComponent<AudioListener>().enabled = true; DisableAllExtraElements(); winText = GameObject.FindGameObjectWithTag("WinTextTag").GetComponent<Text>(); winPanel = GameObject.FindGameObjectWithTag("WinPanelTag").GetComponent<RawImage>(); winPanel.enabled = false; winText.enabled = false; soundButtonText = GameObject. FindGameObjectWithTag("SoundButton").GetComponentInChildren<Text>(); musicButtonText = GameObject. FindGameObjectWithTag("MusicButton").GetComponentInChildren<Text>(); timeMode = obstacleMode = flyMode = hintMode = maniaMode = false; localMode = false; AINum = 0; playerNum = 2; board.ClearCurrentHoodle(); currentPlayer = 0; timeInterval = 15; playerTimeInterval = new int[6]; for (int i = 0; i < 6; i++) { playerTimeInterval[i] = timeInterval; } //for delay delayLock = false; delayTimer = 0.0f; bgm = GameObject.FindGameObjectWithTag("BGM").GetComponent<AudioSource>(); sound = true; bgm.mute = false; roomPanel1.SetActive(false); roomPanel2.SetActive(false); gamePanel.SetActive(false); roomList = new Queue(); isWaiting = false; onAIAction = false; aIactionQueue = new Queue(); }
void Start() { matchSettings = GameObject.Find("ScriptsManager").GetComponent <RandomMatchmaker> (); }
// Update is called once per frame void Update() { if (!ai) { float x = Input.GetAxis("Accelerate") * Time.deltaTime * 10.0f * acceleratetAmount; var y = Input.GetAxis("Rotate") * Time.deltaTime * 150.0f; if (accelerateTime > 0) { accelerateTime -= Time.deltaTime; if (accelerateTime <= 0) { SetAcceleration(prevAcceleration); acceleratetAmount = 1; } } if (slowTime > 0) { slowTime -= Time.deltaTime; x = (float)(x * 0.65); y = (float)(y * 0.65); } transform.Rotate(0, 0, y); transform.Translate(0, x, 0); if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; CmdFire1(); } Camera.main.transform.eulerAngles = new Vector3(0, 0, 0); GetComponentsInChildren <Camera>()[1].transform.eulerAngles = new Vector3(0, 0, 0); RandomMatchmaker rm = GameObject.FindObjectOfType <RandomMatchmaker>(); rm.playerPos = gameObject.transform.position; } else { if (change == 0) { if (Random.Range(0f, 1f) >= 0.25f) { randomX = Random.Range(0.7f, 1f); } else { randomX = Random.Range(-1f, 1f); } randomY = Random.Range(-1f, 1f); change = 100f; } else { change--; } float x = randomX * Time.deltaTime * 10.0f * acceleratetAmount; var y = randomY * Time.deltaTime * 150.0f; if (accelerateTime > 0) { accelerateTime -= Time.deltaTime; if (accelerateTime <= 0) { SetAcceleration(prevAcceleration); acceleratetAmount = 1; } } if (slowTime > 0) { slowTime -= Time.deltaTime; x = (float)(x * 0.65); y = (float)(y * 0.65); } transform.Rotate(0, 0, y); transform.Translate(0, x, 0); if (Time.time > nextFire) { nextFire = Time.time + fireRate; CmdFire1(); } //Caused bug that player position affected by AI //RandomMatchmaker rm = GameObject.FindObjectOfType<RandomMatchmaker>(); //rm.playerPos = gameObject.transform.position; } }
void Start(){ hoi = GameObject.FindGameObjectWithTag("scripts").GetComponent<RandomMatchmaker>(); }
// Use this for initialization void Start () { paused = false; rm = GameObject.FindObjectOfType<RandomMatchmaker>(); }
void Start() { locker = true; board = GameObject.FindGameObjectWithTag("HoldBoard").GetComponent <Board>(); playerText = GameObject.FindGameObjectWithTag("PlayerTextTag").GetComponent <Text>(); timeText = GameObject.FindGameObjectWithTag("TimeTextTag").GetComponent <Text>(); cameraButton = GameObject.FindGameObjectWithTag("CameraToggleTag").GetComponent <Button>(); playerText.enabled = false; timeText.enabled = false; cameraButton.enabled = false; cameraButton.GetComponentInChildren <RawImage>().enabled = false; cameraButton.GetComponentInChildren <Text>().enabled = false; board = GameObject.FindGameObjectWithTag("HoldBoard").GetComponent <Board>(); networkManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <RandomMatchmaker>(); players = new PlayerAbstract[6]; allPlayers[0].GetComponent <PlayerManager>().Link(); allPlayers[1].GetComponent <PlayerManager>().Link(); allPlayers[2].GetComponent <PlayerManager>().Link(); allPlayers[3].GetComponent <PlayerManager>().Link(); allPlayers[4].GetComponent <PlayerManager>().Link(); allPlayers[5].GetComponent <PlayerManager>().Link(); allPlayers[6].GetComponent <AIManager>().Link(); allPlayers[7].GetComponent <AIManager>().Link(); allPlayers[8].GetComponent <AIManager>().Link(); allPlayers[9].GetComponent <AIManager>().Link(); allPlayers[10].GetComponent <AIManager>().Link(); allPlayers[11].GetComponent <AIManager>().Link(); allPlayers[0].GetComponent <PlayerManager>().SetActive(false); allPlayers[1].GetComponent <PlayerManager>().SetActive(false); allPlayers[2].GetComponent <PlayerManager>().SetActive(false); allPlayers[3].GetComponent <PlayerManager>().SetActive(false); allPlayers[4].GetComponent <PlayerManager>().SetActive(false); allPlayers[5].GetComponent <PlayerManager>().SetActive(false); currentCamera = (allPlayers[0].GetComponent <PlayerManager>()). cameras[0].GetComponent <Camera>(); currentCamera.enabled = true; currentCamera.GetComponent <AudioListener>().enabled = true; DisableAllExtraElements(); winText = GameObject.FindGameObjectWithTag("WinTextTag").GetComponent <Text>(); winPanel = GameObject.FindGameObjectWithTag("WinPanelTag").GetComponent <RawImage>(); winPanel.enabled = false; winText.enabled = false; soundButtonText = GameObject. FindGameObjectWithTag("SoundButton").GetComponentInChildren <Text>(); musicButtonText = GameObject. FindGameObjectWithTag("MusicButton").GetComponentInChildren <Text>(); timeMode = obstacleMode = flyMode = hintMode = maniaMode = false; localMode = false; AINum = 0; playerNum = 2; board.ClearCurrentHoodle(); currentPlayer = 0; timeInterval = 15; playerTimeInterval = new int[6]; for (int i = 0; i < 6; i++) { playerTimeInterval[i] = timeInterval; } //for delay delayLock = false; delayTimer = 0.0f; bgm = GameObject.FindGameObjectWithTag("BGM").GetComponent <AudioSource>(); sound = true; bgm.mute = false; roomPanel1.SetActive(false); roomPanel2.SetActive(false); gamePanel.SetActive(false); roomList = new Queue(); isWaiting = false; onAIAction = false; aIactionQueue = new Queue(); }