public void StartGame() { randomCharacter.SpawnCharacter(); Game.Instance.PlayerParty.ResetCharacters(); Game.Instance.CurrentArea = areaObject; fade.FadeOut(() => Game.Instance.ChangeScene(sceneTransitionName, UnityEngine.SceneManagement.LoadSceneMode.Single)); }
public IEnumerator EncounterCoroutine() { GameObject character = randomCharacter.SpawnCharacter(); doorTweener.PlayTween(); yield return(StartCoroutine(Jump.Instance.JumpCoroutine(character.transform, jumpAmount))); Tween outOfCell = character.transform.DOLocalJump(new Vector3(character.transform.localPosition.x, 0, character.transform.localPosition.z - outOfCellDistance), jumpStrength, 1, outOfCellSpeed).SetEase(Ease.InOutQuart); yield return(outOfCell.WaitForCompletion()); character.transform.parent = Game.Instance.PlayerParty.transform; yield return(new WaitForSecondsRealtime(waitAfterAction)); BattleSystem.Instance.SetupPartyPlayer(); BattleSystem.Instance.UpdateStats(); LevelGenerator.Instance.Regenerate(); Game.Instance.SetWalking(); }