private void Start() { DataScript.LoadData(); TextInfo.text += "\n" + SystemInfo.graphicsShaderLevel + "\n" + SystemInfo.graphicsMemorySize; if (PlayerPrefs.GetInt("Music") == 0) { Audio.GetComponent <Image>().sprite = ImageArr[0]; } else { Audio.GetComponent <Image>().sprite = ImageArr[1]; } if (s_Ranch[0] == true) { Ranch.SetActive(true); } int nameLvl = 1; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { Button but = Instantiate(LvlButton, new Vector2(-300 + (200 * j), 330 - (200 * i)), Quaternion.identity); but.gameObject.transform.SetParent(LvlButtons.transform, false); but.name = nameLvl.ToString(); but.onClick.AddListener(delegate { StartGame(System.Convert.ToInt32(but.name)); }); Text txt = but.GetComponentInChildren <Text>(); if (PlayerPrefs.HasKey(nameLvl.ToString())) { txt.text = $"{nameLvl}\n\n{PlayerPrefs.GetFloat(nameLvl.ToString()):f3}"; } else { if (nameLvl == 1 || PlayerPrefs.HasKey((nameLvl - 1).ToString())) { txt.text = $"{nameLvl}\n\n"; } else { txt.text = $"{nameLvl}\n\n"; but.interactable = false; } } nameLvl++; } } try { s_Score = PlayerPrefs.GetFloat("Score"); s_Money = PlayerPrefs.GetInt("Money"); s_AdditionalDelay = PlayerPrefs.GetFloat("Delay"); s_AddtitionalChance = PlayerPrefs.GetInt("Chance"); } catch { } if (!s_Score.Equals(0)) { ScoreTxt.text = $"Best:{s_Score}"; } }
public Ranch Login(string username, string password) { List <Ranch> ranches = rancheDAL.GetAll(); Ranch ranch = ranches.FirstOrDefault(x => x.UserName == username && x.UserPassword == password); return(ranch); }
public IActionResult Index() { SingleFamily sf = new SingleFamily(); HomeFactory homeFactory = new Homes.HomeFactory(sf); Home singleFamily=homeFactory.BuildTheHome(); Ranch ranch = new Ranch(); homeFactory = new HomeFactory(ranch); Home ranchHome = homeFactory.BuildTheHome(); //Logger l = new Logger(); //LoggerFactory lf = new LoggerFactory(l); //lf.NotifyLog(""); //l.Number = 5; //var test = l.total; //l.Number = 4; //var t = l.total; return View(); }
public void SetRanchData(Ranch ranch) { _ranch = ranch; if (ranch == null) { Icon.SetClip(RanchIcon.Type.Empty, 0); Window.SetText(string.Empty); CareButton.Lock(); } else { Icon.SetClip(Function.GetId2RanchType(_ranch.id), _ranch.growth); if (_ranch.growth < 100) { Window.SetText(Function.SearchItemById(_ranch.id).name); } else { Window.SetText(Function.SearchItemById(_ranch.id).name + "(" + HarvestItemName + ")"); } if (_ranch.care) { CareButton.Lock(); } else { CareButton.Unlock(); } } }
public ActionResult AddRanch(Ranch ranch, HttpPostedFileBase File) { if (!new BLL.AdminController().AddRanch(ranch, new WebImage(File.InputStream).GetBytes())) { return(HttpNotFound()); } return(RedirectToAction("Index", "Home")); }
public bool Login(string UserName, string UserPassword, bool RememberMe, string token) { BLL.LoginController loginController = new BLL.LoginController(); Ranch rn = loginController.Login(UserName, UserPassword); if (rn == null) { return(false); } else { if (RememberMe) { FormsAuthentication.SetAuthCookie(UserName, true); CreateCookie("UserName", rn.UserName); CreateCookie("UserPassword", rn.UserPassword); } else { FormsAuthentication.SetAuthCookie(UserName, false); DeleteCookie("UserName"); DeleteCookie("UserPassword"); } Session.Add("Username", rn.UserName); Session.Add("Id", rn.ID); Session.Add("Name", rn.Name); Session.Add("Logo", rn.Logo); Session.Add("Role", rn.Role); if (token != null) { new BLL.LoginController().RegisterToken(token, rn.ID); } return(true); } }
public int Delete(Ranch ranch) { db.Entry(ranch).State = EntityState.Deleted; return(db.SaveChanges()); }
public int Update(Ranch ranch) { db.Entry(ranch).State = EntityState.Modified; return(db.SaveChanges()); }
public int Add(Ranch ranch) { db.Entry(ranch).State = EntityState.Added; return(db.SaveChanges()); }
public override void LoadContent() { base.LoadContent(); // Load the compiled map _map = Content.Load <TiledMap>("maps/passage/screen"); // Create the map renderer _mapRenderer = new TiledMapRenderer(GraphicsDevice, _map); foreach (var layer in _map.ObjectLayers) { if (layer.Name == "objects") { foreach (var obj in layer.Objects) { if (obj.Type == "player_start") { if (obj.Name == "ranch-start" && _arrival == HarvestMoon.Arrival.Ranch) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; _player = _entityManager.AddEntity(new Jack(Content, _entityManager, this, objectPosition)); _player.PlayerFacing = Jack.Facing.LEFT; } else if (obj.Name == "mountain-start" && _arrival == HarvestMoon.Arrival.Mountain) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; _player = _entityManager.AddEntity(new Jack(Content, _entityManager, this, objectPosition)); _player.PlayerFacing = Jack.Facing.DOWN; } else if (obj.Name == "town-start" && _arrival == HarvestMoon.Arrival.Town) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; _player = _entityManager.AddEntity(new Jack(Content, _entityManager, this, objectPosition)); _player.PlayerFacing = Jack.Facing.RIGHT; } } if (obj.Type == "npc") { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; var objectSize = obj.Size; var objectMessageKP = obj.Properties.First(p => p.Key.Contains("message")); var objectMessage = HarvestMoon.Instance.Strings.Get(objectMessageKP.Value); _entityManager.AddEntity(new BasicMessage(objectPosition, objectSize, objectMessage)); } } } else if (layer.Name == "doors") { foreach (var obj in layer.Objects) { if (obj.Type == "door") { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; var objectSize = obj.Size; var door = new Door(objectPosition, objectSize); _entityManager.AddEntity(door); if (obj.Name == "ranch") { door.OnTriggerEnd(() => { if (!door.Triggered) { door.Triggered = true; var screen = new Ranch(Game, HarvestMoon.Arrival.Passage); var transition = new FadeTransition(GraphicsDevice, Color.Black, 1.0f); ScreenManager.LoadScreen(screen, transition); } }); } if (obj.Name == "mountain") { door.OnTriggerEnd(() => { if (!door.Triggered) { door.Triggered = true; var screen = new Mountain(Game, HarvestMoon.Arrival.Passage); var transition = new FadeTransition(GraphicsDevice, Color.Black, 1.0f); ScreenManager.LoadScreen(screen, transition); } }); } if (obj.Name == "town") { door.OnTriggerEnd(() => { if (!door.Triggered) { door.Triggered = true; var screen = new Town(Game, HarvestMoon.Arrival.Passage); var transition = new FadeTransition(GraphicsDevice, Color.Black, 1.0f); ScreenManager.LoadScreen(screen, transition); } }); } } } } else if (layer.Name == "walls") { foreach (var obj in layer.Objects) { if (obj.Type == "wall") { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; var objectSize = obj.Size; _entityManager.AddEntity(new Wall(objectPosition, objectSize)); } } } } }
public bool AddRanch(Ranch ranch, byte[] image) { ranch.Logo = image; ranch.Role = false; return(ranchDAL.Add(ranch) > 0); }
public override void LoadContent() { base.LoadContent(); if (MediaPlayer.State == MediaState.Stopped) { var song = Content.Load <Song>("audio/music/spring"); MediaPlayer.Play(song); MediaPlayer.IsRepeating = true; } if (_arrival == HarvestMoon.Arrival.Diary) { HarvestMoon.Instance.LoadGameState(HarvestMoon.Instance.Diary); } // Load the compiled map _map = Content.Load <TiledMap>("maps/House"); // Create the map renderer _mapRenderer = new TiledMapRenderer(GraphicsDevice, _map); foreach (var layer in _map.ObjectLayers) { if (layer.Name == "Arrivals") { foreach (var obj in layer.Objects) { if (obj.Name == "from-ranch" && _arrival == HarvestMoon.Arrival.Ranch) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; _player = HarvestMoon.Instance.RanchState.Entities.FirstOrDefault(e => e is Jack) as Jack; if (_player == null) { _player = _entityManager.AddEntity(new Jack(Content, _entityManager, this, objectPosition)); } else { _entityManager.AddEntity(_player); _player.EntityManager = _entityManager; } _player.Position = new Vector2(objectPosition.X, objectPosition.Y); _player.PlayerFacing = Jack.Facing.UP; } else if (obj.Name == "from-diary" && (_arrival == HarvestMoon.Arrival.Wake || _arrival == HarvestMoon.Arrival.Diary)) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; _player = _entityManager.AddEntity(new Jack(Content, _entityManager, this, objectPosition)); _player.PlayerFacing = Jack.Facing.DOWN; HarvestMoon.Instance.ResetDayTime(); } else if (obj.Name == "from-tools" && _arrival == HarvestMoon.Arrival.Tools) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; _player = HarvestMoon.Instance.RanchState.Entities.FirstOrDefault(e => e is Jack) as Jack; if (_player == null) { _player = _entityManager.AddEntity(new Jack(Content, _entityManager, this, objectPosition)); } else { _entityManager.AddEntity(_player); _player.EntityManager = _entityManager; } _player.Position = new Vector2(objectPosition.X, objectPosition.Y); _player.PlayerFacing = Jack.Facing.LEFT; } } } else if (layer.Name == "Interactables") { foreach (var obj in layer.Objects) { if (obj.Type == "npc") { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; var objectSize = obj.Size; var objectMessageKP = obj.Properties.First(p => p.Key.Contains("message")); var objectMessage = HarvestMoon.Instance.Strings.Get(objectMessageKP.Value); var yes = HarvestMoon.Instance.Strings.Get("STR_YES"); var no = HarvestMoon.Instance.Strings.Get("STR_NO"); if (obj.Name == "diary") { _entityManager.AddEntity(new YesNoMessage(objectPosition, objectSize, objectMessage, new List <string>() { yes, no }, new List <Action>() { () => { HarvestMoon.Instance.ResetDay(); HarvestMoon.Instance.IncrementDay(); HarvestMoon.Instance.SaveGameState(HarvestMoon.Instance.Diary); var screen = new House(Game, HarvestMoon.Arrival.Wake); var transition = new FadeTransition(GraphicsDevice, Color.Black, 2.0f); ScreenManager.LoadScreen(screen, transition); }, () => { /*ShowYesNoMessage("I'm going to bed.", * "Oh, I've got something to do.", * () => * { * HarvestMoon.Instance.ResetDay(); * HarvestMoon.Instance.IncrementDay(); * var screen = new House(Game, HarvestMoon.Arrival.Wake); * var transition = new FadeTransition(GraphicsDevice, Color.Black, 2.0f); * ScreenManager.LoadScreen(screen, transition); * * }, * () => * { * });*/ } })); } else if (obj.Name == "calendar") { var replacedDayName = objectMessage.Replace("day", HarvestMoon.Instance.DayName); var replacedDayNumber = replacedDayName.Replace("number", HarvestMoon.Instance.DayNumber.ToString()); var replacedSeason = replacedDayNumber.Replace("season", HarvestMoon.Instance.Season); _entityManager.AddEntity(new BasicMessage(objectPosition, objectSize, replacedSeason)); } else { _entityManager.AddEntity(new BasicMessage(objectPosition, objectSize, objectMessage)); } } } } else if (layer.Name == "Doors") { foreach (var obj in layer.Objects) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; var objectSize = obj.Size; var door = new Door(objectPosition, objectSize); _entityManager.AddEntity(door); door.OnTriggerStart(() => { _player.Freeze(); }); if (obj.Name == "ranch") { door.OnTriggerEnd(() => { if (!door.Triggered) { door.Triggered = true; var screen = new Ranch(Game, HarvestMoon.Arrival.House); var transition = new FadeTransition(GraphicsDevice, Color.Black, 1.0f); ScreenManager.LoadScreen(screen, transition); } }); } else if (obj.Name == "tools") { door.OnTriggerEnd(() => { if (!door.Triggered) { door.Triggered = true; var screen = new ToolsRoom(Game); var transition = new FadeTransition(GraphicsDevice, Color.Black, 1.0f); ScreenManager.LoadScreen(screen, transition); } }); } } } else if (layer.Name == "Walls") { foreach (var obj in layer.Objects) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; var objectSize = obj.Size; _entityManager.AddEntity(new Wall(objectPosition, objectSize)); } } } LoadPlayer(); if (_arrival != HarvestMoon.Arrival.Ranch) { HarvestMoon.Instance.Stamina = HarvestMoon.Instance.MaxStamina; HarvestMoon.Instance.Gold += HarvestMoon.Instance.TodayGold; HarvestMoon.Instance.TodayGold = 0; var soilSegments = HarvestMoon.Instance.RanchState.Entities.Where(e => e is Soil).Cast <Soil>().ToArray(); foreach (var soilSegment in soilSegments) { soilSegment.GrowAccordingly(); soilSegment.Dry(); } for (int i = 0; i < HarvestMoon.Instance.CowAliveList.Count; ++i) { bool fed = HarvestMoon.Instance.CowFooderList[i]; if (!fed) { if (HarvestMoon.Instance.CowAliveList[i]) { HarvestMoon.Instance.CowStarvingList[i] += 1; } } else { HarvestMoon.Instance.CowStarvingList[i] = 0; HarvestMoon.Instance.CowFooderList[i] = false; } if (HarvestMoon.Instance.CowStarvingList[i] >= 5) { HarvestMoon.Instance.CowStarvingList[i] = 0; HarvestMoon.Instance.CowAliveList[i] = false; string toRemove = ""; foreach (var kvp in HarvestMoon.Instance.CowNameIndexDictionary) { if (kvp.Value == i) { toRemove = kvp.Key; break; } } HarvestMoon.Instance.CowNameIndexDictionary.Remove(toRemove); //@TODO display cow starved to death message here HarvestMoon.Instance.GUI.ShowMessage("Some of the cows passed away.", () => { _player.Freeze(); _player.Busy(); }, () => { _player.UnFreeze(); _player.Cooldown(); }); } } } }
public User(GameClient baseClient, int UserId) { if (!Database.CheckUserExist(UserId)) { throw new KeyNotFoundException("User " + UserId + " not found in database!"); } if (!Database.CheckUserExtExists(UserId)) { Database.CreateUserExt(UserId); NewPlayer = true; } EquipedCompetitionGear = new CompetitionGear(UserId); EquipedJewelry = new Jewelry(UserId); Id = UserId; Username = Database.GetUsername(UserId); Administrator = Database.CheckUserIsAdmin(Username); Moderator = Database.CheckUserIsModerator(Username); chatViolations = Database.GetChatViolations(UserId); x = Database.GetPlayerX(UserId); y = Database.GetPlayerY(UserId); charId = Database.GetPlayerCharId(UserId); Facing = PacketBuilder.DIRECTION_DOWN; experience = Database.GetExperience(UserId); money = Database.GetPlayerMoney(UserId); bankMoney = Database.GetPlayerBankMoney(UserId); questPoints = Database.GetPlayerQuestPoints(UserId); subscribed = Database.IsUserSubscribed(UserId); subscribedUntil = Database.GetUserSubscriptionExpireDate(UserId); profilePage = Database.GetPlayerProfile(UserId); privateNotes = Database.GetPlayerNotes(UserId); hunger = Database.GetPlayerHunger(UserId); thirst = Database.GetPlayerThirst(UserId); tired = Database.GetPlayerTiredness(UserId); if (Ranch.IsRanchOwned(this.Id)) { if (this.Subscribed) { OwnedRanch = Ranch.GetRanchOwnedBy(this.Id); } else // idk what it does here ... { OwnedRanch = null; Ranch.GetRanchOwnedBy(this.Id).OwnerId = -1; } } Gender = Database.GetGender(UserId); MailBox = new Mailbox(this); Highscores = new Highscore(this); Awards = new Award(this); MutePlayer = new MutedPlayers(this); TrackedItems = new Tracking(this); HorseInventory = new HorseInventory(this); // Generate SecCodes SecCodeSeeds[0] = (byte)GameServer.RandomNumberGenerator.Next(40, 60); SecCodeSeeds[1] = (byte)GameServer.RandomNumberGenerator.Next(40, 60); SecCodeSeeds[2] = (byte)GameServer.RandomNumberGenerator.Next(40, 60); SecCodeInc = (byte)GameServer.RandomNumberGenerator.Next(40, 60); Friends = new Friends(this); LoginTime = DateTime.UtcNow; LoggedinClient = baseClient; Inventory = new PlayerInventory(this); Quests = new PlayerQuests(this); // Get auctions foreach (Auction auction in Auction.AuctionRooms) { foreach (Auction.AuctionEntry auctionEntry in auction.AuctionEntries) { if (auctionEntry.HighestBidder == this.Id) { Auction.AuctionBid bid = new Auction.AuctionBid(); bid.BidUser = this; bid.BidAmount = auctionEntry.HighestBid; bid.AuctionItem = auctionEntry; if (bid.BidAmount > 0) { Bids.Add(bid); auctionEntry.Bidders.Add(bid); } } } } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (_mediaShouldFadeToRanch) { if (MediaPlayer.Volume > 0.0f && MediaPlayer.State == MediaState.Playing) { MediaPlayer.Volume -= 0.1f; } if (MediaPlayer.Volume <= 0.0f) { MediaPlayer.Stop(); MediaPlayer.Volume = 1.0f; var screen = new Ranch(Game, HarvestMoon.Arrival.Town); var transition = new FadeTransition(GraphicsDevice, Color.Black, 1.0f); ScreenManager.LoadScreen(screen, transition); } } // Update the map // map Should be the `TiledMap` _mapRenderer.Update(gameTime); _entityManager.Update(gameTime); if (_player != null && !_player.IsDestroyed) { _camera.LookAt(_player.Position); var constraints = new Vector2(); if (_camera.BoundingRectangle.Center.X < 320) { constraints.X = 320; } if (_camera.BoundingRectangle.Center.X > _map.Width * _map.TileWidth - 320) { constraints.X = _map.Width * _map.TileWidth - 320; } if (_camera.BoundingRectangle.Center.Y < 240) { constraints.Y = 240; } if (_camera.BoundingRectangle.Center.Y > _map.Height * _map.TileHeight - 240) { constraints.Y = _map.Height * _map.TileHeight - 240; } if (constraints.X != 0) { _camera.LookAt(new Vector2(constraints.X, _player.Position.Y)); } if (constraints.Y != 0) { _camera.LookAt(new Vector2(_player.Position.X, constraints.Y)); } if (constraints.X != 0 && constraints.Y != 0) { _camera.LookAt(new Vector2(constraints.X, constraints.Y)); } } CheckCollisions(); }
public override void LoadContent() { base.LoadContent(); // Load the compiled map _map = Content.Load <TiledMap>("maps/Barn"); // Create the map renderer _mapRenderer = new TiledMapRenderer(GraphicsDevice, _map); foreach (var layer in _map.ObjectLayers) { if (layer.Name == "Arrivals") { foreach (var obj in layer.Objects) { if (obj.Name == "barn" && _arrival == HarvestMoon.Arrival.Ranch) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; _player = HarvestMoon.Instance.RanchState.Entities.FirstOrDefault(e => e is Jack) as Jack; if (_player == null) { _player = _entityManager.AddEntity(new Jack(Content, _entityManager, this, objectPosition)); } else { _entityManager.AddEntity(_player); _player.EntityManager = _entityManager; } _player.Position = new Vector2(objectPosition.X, objectPosition.Y); _player.PlayerFacing = Jack.Facing.UP; } } } else if (layer.Name == "Doors") { foreach (var obj in layer.Objects) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; var objectSize = obj.Size; var door = new Door(objectPosition, objectSize); _entityManager.AddEntity(door); if (obj.Name == "ranch") { door.OnTriggerStart(() => { _player.Freeze(); }); door.OnTriggerEnd(() => { if (!door.Triggered) { door.Triggered = true; var screen = new Ranch(Game, HarvestMoon.Arrival.Barn); var transition = new FadeTransition(GraphicsDevice, Color.Black, 1.0f); ScreenManager.LoadScreen(screen, transition); } }); } } } else if (layer.Name == "Walls") { foreach (var obj in layer.Objects) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; var objectSize = obj.Size; _entityManager.AddEntity(new Wall(objectPosition, objectSize)); } } else if (layer.Name == "Special") { foreach (var obj in layer.Objects) { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; var objectSize = obj.Size; var placementName = obj.Name; int lastIndexOf = placementName.LastIndexOf("-"); string specialName = placementName.Substring(0, lastIndexOf); string specialPosition = placementName.Substring(lastIndexOf + 1, placementName.Length - specialName.Length - 1); var cowPlacement = new CowPlacement(); cowPlacement.Position = objectPosition; cowPlacement.Size = objectSize; _cowPlacements[int.Parse(specialPosition)] = cowPlacement; } } else if (layer.Name == "Interactables") { foreach (var obj in layer.Objects) { if (obj.Name == "fooder") { var objectPosition = obj.Position; objectPosition.X = obj.Position.X + obj.Size.Width * 0.5f; objectPosition.Y = obj.Position.Y + obj.Size.Height * 0.5f; var objectSize = obj.Size; _entityManager.AddEntity(new FooderBin(_player, Content, objectPosition, objectSize)); } } } } for (int i = 0; i < _cowPlacements.Count; ++i) { var fooder = _entityManager.AddEntity(new Fooder(_player, Content, _cowPlacements[i].Position, _cowPlacements[i].Size)); fooder.Index = i; fooder.Feed(HarvestMoon.Instance.CowFooderList[i]); } foreach (var kvp in HarvestMoon.Instance.CowNameIndexDictionary) { var i = kvp.Value; var cow = _entityManager.AddEntity(new Cow(_player, Content, _cowPlacements[i].Position, _cowPlacements[i].Size)); cow.Index = i; } LoadPlayer(); }