// Start is called before the first frame update void Start() { _enemy = gameObject.GetComponentInParent <Enemy>(); if (_isRammingEnemy == true) { _ramEnemy = gameObject.GetComponentInParent <RammingEnemy>(); } }
// Token: 0x060019CA RID: 6602 RVA: 0x0001698A File Offset: 0x00014B8A public RammingRunningState(RammingEnemy rammingEnemy) : base(rammingEnemy) { }