示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        _enemy = gameObject.GetComponentInParent <Enemy>();

        if (_isRammingEnemy == true)
        {
            _ramEnemy = gameObject.GetComponentInParent <RammingEnemy>();
        }
    }
 // Token: 0x060019CA RID: 6602 RVA: 0x0001698A File Offset: 0x00014B8A
 public RammingRunningState(RammingEnemy rammingEnemy) : base(rammingEnemy)
 {
 }