/// <summary> /// Send packet to all /// </summary> public void SendPacketToAll ( RakNet_Packet packet, PacketPriority priority = PacketPriority.IMMEDIATE_PRIORITY, PacketReliability reliability = PacketReliability.RELIABLE, NetChannel channel = NetChannel.NET_EVENTS ) { if (server_peer.state != PeerState.RunAsServer) { return; } if (!packet.begin_write || !packet.end_write) { Debug.LogError("Can't send packet! Check Begin & End packet"); return; } for (int i = 0; i < connections.Count; i++) { server_peer.SendToClient(connections[i].guid, priority, reliability, channel); } }
public void SendToClient(ulong guid, PacketPriority priority = PacketPriority.IMMEDIATE_PRIORITY, PacketReliability reliability = PacketReliability.RELIABLE, NetChannel channel = NetChannel.NET_EVENTS) { peer?.SendToClient(guid, priority, reliability, channel); }
/// <summary> /// Send data to client (with packet_id && payload) /// </summary> public void SendData ( byte packet_id, byte[] data, ulong guid = 0, PacketPriority priority = PacketPriority.IMMEDIATE_PRIORITY, PacketReliability reliability = PacketReliability.RELIABLE, NetChannel channel = NetChannel.NET_EVENTS ) { server_peer?.BeginWrite(packet_id); server_peer?.WriteBytes(data); if (guid != 0) { server_peer?.SendToClient(guid, priority, reliability, channel); } }