public void AddTown_ShouldNotAddTwice() { // Act RailwaySystem.AddTown(Town); // Assert Assert.True(RailwaySystem.GetTowns().Count() == 1); }
public void GetTownByName_ShouldReturnTown() { // Act var town = RailwaySystem.GetTownByName("A"); // Assert Assert.Equal(town, Town); }
public void Build_ShouldCreatePathInstance() { // Arrange var railwaySystem = new RailwaySystem(); railwaySystem.AddTown(new Town("A")); railwaySystem.AddTown(new Town("B")); var builder = new PathBuilder(); // Act var path = builder.Build(railwaySystem, "A", "B"); // Assert Assert.True(path.Stops.Count() == 2); Assert.True(path.Stops.ElementAt(0).Name == "A"); Assert.True(path.Stops.ElementAt(1).Name == "B"); }
public void GetTownByName_WhenTownDoesNotExists_ShouldThrowUnknownTownException() { // Act and assert Assert.Throws <UnknownTownException>(() => RailwaySystem.GetTownByName("B")); }
public RailwaySystemUnitTests() { RailwaySystem = new RailwaySystem(); Town = new Town("A"); RailwaySystem.AddTown(Town); }