public void CollisionAction(GameObject other) { if (other.layer == gameObject.layer) { return; } if (other.layer == 10) { return; } if (other.GetComponent <State>() == null) { return; } if (insideObject.Contains(other)) { return; } else { insideObject.Add(other); } RagnarosDamage dmg = new RagnarosDamage(20, DamageType.Fire, gameObject.layer); other.GetComponent <State>().TakeSkillContent(dmg); }
protected override void OnEnable() { Sulfuars sul = (Sulfuars)GameController.Register.FindHeroByLayer(gameObject.layer).weapon; fireDamage = new RagnarosDamage(3 * sul.FlameDamageVal, DamageType.Fire, gameObject.layer); phyDamage = new Damage(3 * sul.PhyDamageVal, DamageType.Physical); gameObject.GetComponent <Collider>().enabled = true; StartCoroutine(ValidTrigger()); }
bool isCollideEarth; // Use this for initialization protected override void Awake() { isCollideEarth = false; damage = new RagnarosDamage(150, DamageType.Fire, gameObject.layer); base.Awake(); isSeed = false; material = Instantiate(projector.material); projector.material = material; }
protected override void Awake() { base.Awake(); effect.SetActive(false); RagnarosDamage damage = new RagnarosDamage(1, DamageType.Fire, gameObject.layer); damage.doSkillEffect += runDot; dot = new Dot(damage, 5f, 0, null); }
private void OnTriggerEnter(Collider other) { //Debug.Log(other.name); if (other.gameObject.layer != 8) { isCollide = true; colliderObject = other.gameObject; colliderName = other.name; StartCoroutine(WaitingthenDelete()); if (other.gameObject.layer == 9 && other.tag != "weapon" && isPhyAttack) { FlameDamageVal += 0.01f; RagnarosDamage flameDamage = new RagnarosDamage(FlameDamageVal, DamageType.Fire, gameObject.layer); Damage phyDamage = new Damage(PhyDamageVal, DamageType.Physical); other.GetComponent <Rigidbody>().AddForce(-150, 0, 0); other.GetComponent <State>().TakeSkillContent(phyDamage); other.GetComponent <State>().TakeSkillContent(flameDamage); } } }
public override IEnumerator Die() { RagnarosSubmergeAttack skill = ((Ragnaros)speller).skillManager.GetSkillByName("RagnarosSubmergeAttack") as RagnarosSubmergeAttack; skill.Float(((Ragnaros)speller).animator); AC.CrossFade("Death [12] 0", 0.1f); yield return(new WaitForSeconds(2)); GameObject[] objects = GameController.Register.RightHero.HeroRegister.GetAllGameItems(); RagnarosDamage damage = new RagnarosDamage(50, DamageType.Fire, gameObject.layer); foreach (GameObject gObject in objects) { if (gObject.GetComponent <State>() != null) { gObject.GetComponent <State>().TakeSkillContent(damage); } } GameObject go_ = Instantiate(explosion, null); go_.transform.position = gameObject.transform.position - new Vector3(0, 0.7f, 0); //Destroy(gameObject); DestoryByPool(this); }
IEnumerator Walk() { if (target == null) { StartCoroutine(Die()); } if (Vector3.Distance(gameObject.transform.position, target.transform.position) >= 1f) { yield return(new WaitForEndOfFrame()); if (Physics.Raycast(new Ray(transform.position, -transform.up), 0.9f)) { Vector3 v = target.transform.position; v.y = gameObject.transform.position.y; gameObject.transform.LookAt(v); gameObject.transform.Rotate(new Vector3(0, 90, 0)); // CC.Move((Suf.transform.position - gameObject.transform.position).normalized * Time.deltaTime * speed); transform.position += (target.transform.position - gameObject.transform.position).normalized * Time.deltaTime * speed; //gameObject.transform.position += (Suf.transform.position - gameObject.transform.position).normalized * Time.deltaTime * speed; } else { AC.CrossFade("Fly", 0f); } StartCoroutine(Walk()); } else { GetComponent <AudioSource>().Play(); RagnarosSubmergeAttack skill = ((Ragnaros)speller).skillManager.GetSkillByName("RagnarosSubmergeAttack") as RagnarosSubmergeAttack; skill.Float(((Ragnaros)speller).animator); GameObject go = Instantiate(Explosion, null); renderer.enabled = false; GameObject[] objects = GameController.Register.RightHero.HeroRegister.GetAllGameItems(); int num = 0; foreach (GameObject gObject in objects) { if (gObject.GetComponent <State>() != null) { num++; } } float damageVal = 1000 / num; if (damageVal > 250) { damageVal = 250; } RagnarosDamage damage = new RagnarosDamage(damageVal, DamageType.Fire, gameObject.layer); foreach (GameObject gObject in objects) { if (gObject.GetComponent <State>() != null) { gObject.GetComponent <State>().TakeSkillContent(damage); } } go.transform.position = target.transform.position + new Vector3(0, 0.3f, 0); go.GetComponent <ParticleSystemMultiplier>().multiplier = 1f; yield return(new WaitForSeconds(1.2f)); DestoryByPool(this); } }
protected override void Awake() { base.Awake(); damage = new RagnarosDamage(30, DamageType.Fire, gameObject.layer); flameIniPos = flame.transform.localPosition; }
protected override void Awake() { base.Awake(); damage = new RagnarosDamage(10, DamageType.Fire, gameObject.layer); }