public static void RageGroupApplyTexturing()
    {
        var selectedGameObject = Selection.activeTransform.gameObject;

        if (!HasSplineAndGroup(selectedGameObject))
        {
            Debug.Log("Macro Error: First select a RageSpline object which has a parent or attached RageGroup");
            return;
        }
        Vector2 offset    = _refSpline.GetTextureOffset();
        float   angleDeg  = _refSpline.GetTextureAngleDeg();
        float   scaleInv  = _refSpline.GetTextureScaleInv();
        Vector2 offset2   = _refSpline.GetTextureOffset2();
        float   angle2Deg = _refSpline.GetTextureAngle2Deg();
        float   scale2Inv = _refSpline.GetTextureScale2Inv();

        foreach (RageGroupElement groupItem in _group.List)
        {
            RageSpline thisSpline  = groupItem.Spline.Rs;
            Vector2    offsetDelta = _refSpline.transform.position - thisSpline.transform.position;
            RageSpline.CopyStyling(ref _refSpline, thisSpline);
            thisSpline.CopyMaterial(_refSpline);
            thisSpline.SetTextureOffset(offset + offsetDelta);
            thisSpline.SetTextureAngleDeg(angleDeg);
            thisSpline.SetTextureScaleInv(scaleInv);
            thisSpline.SetTextureOffset2(offset2 + offsetDelta);
            thisSpline.SetTextureAngle2Deg(angle2Deg);
            thisSpline.SetTextureScale2Inv(scale2Inv);
            thisSpline.RefreshMeshInEditor(true, true, true);
        }
        Debug.Log("Macro: Texturing applied to all RageGroup members.");
    }