// Token: 0x0600013A RID: 314 RVA: 0x0000CFB8 File Offset: 0x0000B1B8 private void SetJointConstraint(RagdollBodyElements.Joint jointName, RagdollBodyElements.Joint connectedJoint, bool enableCollision, Vector4 limits) { this.jointCJ = this.bodyElements.GetJoint(jointName).AddComponent <ConfigurableJoint>(); this.jointCJ.connectedBody = this.bodyElements.GetJoint(connectedJoint).GetComponent <Rigidbody>(); this.jointCJ.enableCollision = enableCollision; this.jointLimit.limit = limits.x; this.jointCJ.lowAngularXLimit = this.jointLimit; this.jointLimit.limit = limits.y; this.jointCJ.highAngularXLimit = this.jointLimit; this.jointLimit.limit = limits.z; this.jointCJ.angularYLimit = this.jointLimit; this.jointLimit.limit = limits.w; this.jointCJ.angularZLimit = this.jointLimit; this.jointLimitSpring.spring = this.linearSpring; this.jointLimitSpring.damper = this.linearDamp; this.jointCJ.linearLimitSpring = this.jointLimitSpring; this.jointLimitSpring.spring = this.angularSpring; this.jointLimitSpring.damper = this.angularDamp; this.jointCJ.angularXLimitSpring = this.jointLimitSpring; this.jointCJ.angularYZLimitSpring = this.jointLimitSpring; this.jointCJ.rotationDriveMode = RotationDriveMode.Slerp; this.jointCJ.projectionMode = JointProjectionMode.PositionAndRotation; this.jointCJ.projectionDistance = 0.01f; this.jointCJ.projectionAngle = 0.01f; this.jointCJ.autoConfigureConnectedAnchor = true; this.jointCJ.swapBodies = true; this.jointCJ.enablePreprocessing = false; this.jointCJ.xMotion = ConfigurableJointMotion.Locked; this.jointCJ.yMotion = ConfigurableJointMotion.Locked; this.jointCJ.zMotion = ConfigurableJointMotion.Locked; this.jointCJ.angularXMotion = ConfigurableJointMotion.Limited; this.jointCJ.angularYMotion = ConfigurableJointMotion.Limited; this.jointCJ.angularZMotion = ConfigurableJointMotion.Limited; }
// Token: 0x06000134 RID: 308 RVA: 0x0000C79C File Offset: 0x0000A99C public GameObject GetJoint(RagdollBodyElements.Joint jointName) { switch (jointName) { case RagdollBodyElements.Joint.Core: return(this.ragdollJoints[0]); case RagdollBodyElements.Joint.ChestLow: return(this.ragdollJoints[1]); case RagdollBodyElements.Joint.ChestHigh: return(this.ragdollJoints[2]); case RagdollBodyElements.Joint.Head: return(this.ragdollJoints[3]); case RagdollBodyElements.Joint.LeftArm: return(this.ragdollJoints[4]); case RagdollBodyElements.Joint.LeftElbow: return(this.ragdollJoints[5]); case RagdollBodyElements.Joint.RightArm: return(this.ragdollJoints[6]); case RagdollBodyElements.Joint.RightElbow: return(this.ragdollJoints[7]); case RagdollBodyElements.Joint.LeftLeg: return(this.ragdollJoints[8]); case RagdollBodyElements.Joint.LeftKnee: return(this.ragdollJoints[9]); case RagdollBodyElements.Joint.LeftFoot: return(this.ragdollJoints[10]); case RagdollBodyElements.Joint.RightLeg: return(this.ragdollJoints[11]); case RagdollBodyElements.Joint.RightKnee: return(this.ragdollJoints[12]); case RagdollBodyElements.Joint.RightFoot: return(this.ragdollJoints[13]); default: Debug.LogError("You haven't selected a valid joint, silly willy!"); return(null); } }