/// <summary>
        /// Indicates whether the current object is equal to another object of the same type.
        /// </summary>
        /// <param name="other">An object to compare with this object.</param>
        /// <returns>true if the current object is equal to the <paramref name="other" /> parameter; otherwise, false.</returns>
        public bool Equals(PolarCoordinate other)
        {
            double tolerance = NMath.Min(Tolerance, other.Tolerance);

            return(Azimuth.Radians.IsEqualTo(other.Azimuth.Radians, tolerance) &&
                   Radius.IsEqualTo(other.Radius, tolerance));
        }
示例#2
0
        /// <summary>
        /// Indicates whether the current object is equal to another object of the same type.
        /// </summary>
        /// <param name="other">An object to compare with this object.</param>
        /// <returns>true if the current object is equal to the <paramref name="other" /> parameter; otherwise, false.</returns>
        public bool Equals(CylindricalCoordinate other)
        {
            double tolerance = NMath.Min(Tolerance, other.Tolerance);

            return(Height.IsEqualTo(other.Height, tolerance) &&
                   Azimuth.Radians.IsEqualTo(other.Azimuth.Radians, tolerance) &&
                   Radius.IsEqualTo(other.Radius, tolerance));
        }
        /// <summary>
        /// Indicates whether the current object is equal to another object of the same type.
        /// </summary>
        /// <param name="other">An object to compare with this object.</param>
        /// <returns>true if the current object is equal to the <paramref name="other" /> parameter; otherwise, false.</returns>
        public bool Equals(SphericalCoordinate other)
        {
            double tolerance = NMath.Min(Tolerance, other.Tolerance);

            return(Inclination.Radians.IsEqualTo(other.Inclination.Radians, tolerance) &&
                   Azimuth.Radians.IsEqualTo(other.Azimuth.Radians, tolerance) &&
                   Radius.IsEqualTo(other.Radius, tolerance));
        }