void Spawn() { string[] names = itemName.Split(','); int width = 0; for (int i = 0; i < names.Length; i++) { string name = names[i]; RadioButtonHandler radio = RadioPrefab.Spawn(); radio.OnShow(name, this); RadioButtons.Add(radio); RectTransform itemTransform = (RectTransform)radio.transform; //itemTransform = (RectTransform)radio.transform; itemTransform.SetParent(gridTransform); itemTransform.localScale = Vector3.one; width += (int)itemTransform.rect.width; //Debug.Log(string.Format("name : {2} || ItenWidth : {0}, sunWidth : {1}", (int)itemTransform.rect.width, width, name)); } if (width < 1080) { width = 1080; } gridTransform.sizeDelta = new Vector2(width, gridTransform.sizeDelta.y); gridTransform.localPosition = new Vector3(width * 0.5F, gridTransform.localPosition.y, gridTransform.localPosition.z); }
void Spawn() { string[] names = itemName.Split(','); int width = 0; for (int i = 0; i < names.Length; i++) { string name = names[i]; RectTransform itemTransform = null; if (name.Contains("Toggle")) { name = name.Split('_')[0]; //Debug.Log("Toggle name : " + name); var toggle = TogglePrefab.Spawn(); toggle.OnShow(name, this); toggleButtons.Add(toggle); itemTransform = (RectTransform)toggle.transform; } else if (name.Contains("Separator")) { var separator = SeparatorPrefab.Spawn(); separator.gameObject.name = name; itemTransform = (RectTransform)separator.transform; separators.Add(separator); } else if (name.Contains("Basic")) { name = name.Split('_')[0]; //Debug.Log("Basic name : " + name); var but = ButtonPrefab.Spawn(); but.OnShow(name, this); basicButtons.Add(but); itemTransform = (RectTransform)but.transform; } else { //Debug.Log("Radio name : " + name); RadioButtonHandler radio = RadioPrefab.Spawn(); radio.OnShow(name, this); RadioButtons.Add(radio); itemTransform = (RectTransform)radio.transform; } itemTransform.SetParent(gridTransform); itemTransform.localScale = Vector3.one; width += (int)itemTransform.rect.width; //Debug.Log(string.Format("name : {2} || ItenWidth : {0}, sunWidth : {1}", (int)itemTransform.rect.width, width, name)); } if (width < 1080) { width = 1080; } gridTransform.sizeDelta = new Vector2(width, gridTransform.sizeDelta.y); gridTransform.localPosition = new Vector3(width * 0.5F, gridTransform.localPosition.y, gridTransform.localPosition.z); }