private void Initialize() { circleObj = GameObject.Find ("CircleGageDummy"); radicaltimer = circleObj.GetComponent<RadialTimerScript> (); time = radicaltimer.stageTimeLimit; // スコアをに戻す score = time; // フラグを初期化する isNewRecord = false; }
//public GameObject UIPanelButton; //public GameObject gameOverText; //public GameObject gameOverobj; void Start() { //gameOverobj.SetActive (false); //初期値60を表示 //float型からint型へCastし、String型に変換して表示 GetComponent<Text>().text = ((int)time).ToString(); //time = RadialTimerScript.stageTimeLimit; circleObj = GameObject.Find ("CircleGageDummy"); radicaltimer = circleObj.GetComponent<RadialTimerScript> (); time = radicaltimer.stageTimeLimit; }
//public GameObject UIPanelButton; //public GameObject gameOverText; //public GameObject gameOverobj; void Start() { //gameOverobj.SetActive (false); //初期値60を表示 circleObj = GameObject.Find ("CircleGageDummy"); radicaltimer = circleObj.GetComponent<RadialTimerScript> (); time = radicaltimer.stageTimeLimit; //float型からint型へCastし、String型に変換して表示 //GetComponent<Text>().text = ((int)time).ToString(); GetComponent<Text> ().text = ((int)time / 60).ToString ("00") + ":" + ((int)time % 60).ToString ("00") + ":" + (Mathf.Floor (time % 1 * 100)).ToString ("00") + " SEC"; //time = RadialTimerScript.stageTimeLimit; }
// Use this for initialization void Start() { // fNextMove (); //*************************************************** 0630 yamaguchi dash start speed0 = speed; //*************************************************** 0630 yamaguchi dash finish //*************************************************** 0703 kawashima changeGreen start circleObj = GameObject.Find ("CircleGageDummy"); radicaltimer = circleObj.GetComponent<RadialTimerScript> (); subCamera = GameObject.Find ("SubCamera"); playerCamera = subCamera.GetComponent<PlayerCamera> (); //*************************************************** 0703 kawashima changeGreen finish StartCoroutine ("fStart"); }