/// <summary> /// Spawnol egy játékost. /// </summary> public Player CreatePlayer(Point position, RacketType racketType) { Player player = new Player(position.X - 60, position.Y, racketType); this.EntityList.Add(player); return(player); }
public void Setup(RacketType type) { Type = type; var settings = _racketSettings.Find(s => s.Type == Type); if (settings != null) { _meshRenderer.material = settings.Material; _animator.runtimeAnimatorController = settings.AnimatorController; } }
public static Texture2D GetRacketSprite(RacketType type) { return(racketSprites[(int)type]); }
public Player(int x, int y, RacketType racketType) : base(x, y, Main.GetRacketSprite(racketType)) { this.IsInputInverted = false; this.isFrozen = false; }