// Constructors public RWTextureNativeStruct(RWNode parent = null) : base(RWNodeType.Struct, parent) { _platformID = RWPlatformID.PS2; FilterMode = PS2FilterMode.Linear; HorizontalAddressingMode = PS2AddressingMode.Wrap; VerticalAddressingMode = PS2AddressingMode.Wrap; }
public RWTextureNativeStruct( RWPlatformID rwPlatformID, PS2FilterMode filterMode, PS2AddressingMode horizontalAddrMode, PS2AddressingMode verticalAddrMode, RWNode parent = null) : base(RWNodeType.Struct, parent) { _platformID = rwPlatformID; FilterMode = filterMode; HorizontalAddressingMode = horizontalAddrMode; VerticalAddressingMode = verticalAddrMode; }
internal RWTextureNativeStruct(RWNodeFactory.RWNodeInfo header, BinaryReader reader) : base(header) { _platformID = (RWPlatformID)reader.ReadUInt32(); _flags = reader.ReadUInt32(); }